godot/scene
Rémi Verschelde 3032b38b52
Merge pull request #44690 from lawnjelly/transform_snap2
[3.2] Improve 2d snapping
2021-01-05 17:19:44 +01:00
..
2d Merge pull request #44690 from lawnjelly/transform_snap2 2021-01-05 17:19:44 +01:00
3d ProximityGroup: Fix access modifiers, rename private methods for clarity 2020-12-29 16:01:58 +01:00
animation Remove ChainTip copy constructor 2020-12-07 12:32:49 +00:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger Fix debugger not getting focused on break on Windows 2020-07-21 01:09:17 +02:00
gui Added optional id parameter to PopupMenu::add_separator 2020-12-30 09:57:01 +01:00
main Do not start Timer upon manual switching of internal process 2020-11-26 09:38:45 +01:00
resources Merge pull request #43893 from Chaosus/vs_warnings_3.2 2021-01-05 12:38:50 +01:00
register_scene_types.cpp [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00