godot/platform/x11
2016-02-15 15:09:48 +01:00
..
export Set the default Linux extension to nothing. 2015-01-15 13:00:33 -05:00
context_gl_x11.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
context_gl_x11.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
detect.py x11: make dependancy on libudev optional 2016-02-14 15:13:11 +01:00
godot_x11.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
joystick_linux.cpp include libudev only on udev builds 2016-02-15 15:09:48 +01:00
joystick_linux.h x11: make dependancy on libudev optional 2016-02-14 15:13:11 +01:00
key_mapping_x11.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
key_mapping_x11.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_x11.cpp Merge pull request #3575 from Hinsbart/_net_wm_name 2016-02-04 07:19:52 +01:00
os_x11.h x11: use different strings for WM_CLASS depending on context 2016-01-27 21:53:37 +01:00
platform_config.h Fix pthread renaming in Open/FreeBSD 2016-01-09 15:56:31 +01:00
SCsub Better gamepad support 2015-12-18 06:12:53 +01:00