godot/platform/iphone/detect.py
Sergey Minakov 30783d57cc iOS Modules: separate main platform code from modules
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
2020-11-10 16:28:29 +03:00

240 lines
7.7 KiB
Python

import os
import sys
from methods import detect_darwin_sdk_path
def is_active():
return True
def get_name():
return "iOS"
def can_build():
if sys.platform == "darwin" or ("OSXCROSS_IOS" in os.environ):
return True
return False
def get_opts():
from SCons.Variables import BoolVariable
return [
(
"IPHONEPATH",
"Path to iPhone toolchain",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
),
("IPHONESDK", "Path to the iPhone SDK", ""),
BoolVariable(
"use_static_mvk",
"Link MoltenVK statically as Level-0 driver (better portability) or use Vulkan ICD loader (enables"
" validation layers)",
False,
),
BoolVariable("ios_exceptions", "Enable exceptions", False),
("ios_triple", "Triple for ios toolchain", ""),
]
def get_flags():
return [
("tools", False),
]
def configure(env):
## Build type
if env["target"].startswith("release"):
env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)])
if env["optimize"] == "speed": # optimize for speed (default)
env.Append(CCFLAGS=["-O2", "-ftree-vectorize", "-fomit-frame-pointer"])
env.Append(LINKFLAGS=["-O2"])
else: # optimize for size
env.Append(CCFLAGS=["-Os", "-ftree-vectorize"])
env.Append(LINKFLAGS=["-Os"])
if env["target"] == "release_debug":
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
elif env["target"] == "debug":
env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1), "DEBUG_ENABLED"])
if env["use_lto"]:
env.Append(CCFLAGS=["-flto"])
env.Append(LINKFLAGS=["-flto"])
## Architecture
if env["arch"] == "x86": # i386
env["bits"] = "32"
elif env["arch"] == "x86_64":
env["bits"] = "64"
elif env["arch"] == "arm" or env["arch"] == "arm32" or env["arch"] == "armv7" or env["bits"] == "32": # arm
env["arch"] = "arm"
env["bits"] = "32"
else: # armv64
env["arch"] = "arm64"
env["bits"] = "64"
## Compiler configuration
# Save this in environment for use by other modules
if "OSXCROSS_IOS" in os.environ:
env["osxcross"] = True
env["ENV"]["PATH"] = env["IPHONEPATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
compiler_path = "$IPHONEPATH/usr/bin/${ios_triple}"
s_compiler_path = "$IPHONEPATH/Developer/usr/bin/"
ccache_path = os.environ.get("CCACHE")
if ccache_path is None:
env["CC"] = compiler_path + "clang"
env["CXX"] = compiler_path + "clang++"
env["S_compiler"] = s_compiler_path + "gcc"
else:
# there aren't any ccache wrappers available for iOS,
# to enable caching we need to prepend the path to the ccache binary
env["CC"] = ccache_path + " " + compiler_path + "clang"
env["CXX"] = ccache_path + " " + compiler_path + "clang++"
env["S_compiler"] = ccache_path + " " + s_compiler_path + "gcc"
env["AR"] = compiler_path + "ar"
env["RANLIB"] = compiler_path + "ranlib"
## Compile flags
if env["arch"] == "x86" or env["arch"] == "x86_64":
detect_darwin_sdk_path("iphonesimulator", env)
env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9"
arch_flag = "i386" if env["arch"] == "x86" else env["arch"]
env.Append(
CCFLAGS=(
"-fobjc-arc -arch "
+ arch_flag
+ " -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks"
" -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=13.0"
).split()
)
elif env["arch"] == "arm":
detect_darwin_sdk_path("iphone", env)
env.Append(
CCFLAGS=(
"-fobjc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing"
" -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits"
" -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb"
' "-DIBOutlet=__attribute__((iboutlet))"'
' "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))"'
' "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=11.0 -MMD -MT dependencies'.split()
)
)
elif env["arch"] == "arm64":
detect_darwin_sdk_path("iphone", env)
env.Append(
CCFLAGS=(
"-fobjc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing"
" -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits"
" -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=11.0"
" -isysroot $IPHONESDK".split()
)
)
env.Append(CPPDEFINES=["NEED_LONG_INT"])
env.Append(CPPDEFINES=["LIBYUV_DISABLE_NEON"])
# Disable exceptions on non-tools (template) builds
if not env["tools"]:
if env["ios_exceptions"]:
env.Append(CCFLAGS=["-fexceptions"])
else:
env.Append(CCFLAGS=["-fno-exceptions"])
# Temp fix for ABS/MAX/MIN macros in iPhone SDK blocking compilation
env.Append(CCFLAGS=["-Wno-ambiguous-macro"])
## Link flags
if env["arch"] == "x86" or env["arch"] == "x86_64":
arch_flag = "i386" if env["arch"] == "x86" else env["arch"]
env.Append(
LINKFLAGS=[
"-arch",
arch_flag,
"-mios-simulator-version-min=13.0",
"-isysroot",
"$IPHONESDK",
"-Xlinker",
"-objc_abi_version",
"-Xlinker",
"2",
"-F$IPHONESDK",
]
)
elif env["arch"] == "arm":
env.Append(LINKFLAGS=["-arch", "armv7", "-Wl,-dead_strip", "-miphoneos-version-min=11.0"])
if env["arch"] == "arm64":
env.Append(LINKFLAGS=["-arch", "arm64", "-Wl,-dead_strip", "-miphoneos-version-min=11.0"])
env.Append(
LINKFLAGS=[
"-isysroot",
"$IPHONESDK",
"-framework",
"AudioToolbox",
"-framework",
"AVFoundation",
"-framework",
"CoreAudio",
"-framework",
"CoreGraphics",
"-framework",
"CoreMedia",
"-framework",
"CoreVideo",
"-framework",
"CoreMotion",
"-framework",
"Foundation",
"-framework",
"GameController",
"-framework",
"MediaPlayer",
"-framework",
"Metal",
"-framework",
"QuartzCore",
"-framework",
"Security",
"-framework",
"SystemConfiguration",
"-framework",
"UIKit",
"-framework",
"ARKit",
]
)
env.Prepend(
CPPPATH=[
"$IPHONESDK/usr/include",
"$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers",
]
)
env["ENV"]["CODESIGN_ALLOCATE"] = "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate"
env.Prepend(CPPPATH=["#platform/iphone"])
env.Append(CPPDEFINES=["IPHONE_ENABLED", "UNIX_ENABLED", "COREAUDIO_ENABLED"])
env.Append(CPPDEFINES=["VULKAN_ENABLED"])
env.Append(LINKFLAGS=["-framework", "IOSurface"])
# Use Static Vulkan for iOS. Dynamic Framework works fine too.
env.Append(LINKFLAGS=["-framework", "MoltenVK"])
env["builtin_vulkan"] = False