Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin. Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin. Changed platform code so it's not affected by the move. Modified Xcode project file to remove parameters that doesn't make any effect. Added basic '.gdip' plugin config file.
239 lines
7.7 KiB
Python
239 lines
7.7 KiB
Python
import os
|
|
import sys
|
|
from methods import detect_darwin_sdk_path
|
|
|
|
|
|
def is_active():
|
|
return True
|
|
|
|
|
|
def get_name():
|
|
return "iOS"
|
|
|
|
|
|
def can_build():
|
|
|
|
if sys.platform == "darwin" or ("OSXCROSS_IOS" in os.environ):
|
|
return True
|
|
|
|
return False
|
|
|
|
|
|
def get_opts():
|
|
from SCons.Variables import BoolVariable
|
|
|
|
return [
|
|
(
|
|
"IPHONEPATH",
|
|
"Path to iPhone toolchain",
|
|
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
|
|
),
|
|
("IPHONESDK", "Path to the iPhone SDK", ""),
|
|
BoolVariable(
|
|
"use_static_mvk",
|
|
"Link MoltenVK statically as Level-0 driver (better portability) or use Vulkan ICD loader (enables"
|
|
" validation layers)",
|
|
False,
|
|
),
|
|
BoolVariable("ios_exceptions", "Enable exceptions", False),
|
|
("ios_triple", "Triple for ios toolchain", ""),
|
|
]
|
|
|
|
|
|
def get_flags():
|
|
|
|
return [
|
|
("tools", False),
|
|
]
|
|
|
|
|
|
def configure(env):
|
|
|
|
## Build type
|
|
|
|
if env["target"].startswith("release"):
|
|
env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)])
|
|
if env["optimize"] == "speed": # optimize for speed (default)
|
|
env.Append(CCFLAGS=["-O2", "-ftree-vectorize", "-fomit-frame-pointer"])
|
|
env.Append(LINKFLAGS=["-O2"])
|
|
else: # optimize for size
|
|
env.Append(CCFLAGS=["-Os", "-ftree-vectorize"])
|
|
env.Append(LINKFLAGS=["-Os"])
|
|
|
|
if env["target"] == "release_debug":
|
|
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
|
|
|
|
elif env["target"] == "debug":
|
|
env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
|
|
env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1), "DEBUG_ENABLED"])
|
|
|
|
if env["use_lto"]:
|
|
env.Append(CCFLAGS=["-flto"])
|
|
env.Append(LINKFLAGS=["-flto"])
|
|
|
|
## Architecture
|
|
if env["arch"] == "x86": # i386
|
|
env["bits"] = "32"
|
|
elif env["arch"] == "x86_64":
|
|
env["bits"] = "64"
|
|
elif env["arch"] == "arm" or env["arch"] == "arm32" or env["arch"] == "armv7" or env["bits"] == "32": # arm
|
|
env["arch"] = "arm"
|
|
env["bits"] = "32"
|
|
else: # armv64
|
|
env["arch"] = "arm64"
|
|
env["bits"] = "64"
|
|
|
|
## Compiler configuration
|
|
|
|
# Save this in environment for use by other modules
|
|
if "OSXCROSS_IOS" in os.environ:
|
|
env["osxcross"] = True
|
|
|
|
env["ENV"]["PATH"] = env["IPHONEPATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
|
|
|
|
compiler_path = "$IPHONEPATH/usr/bin/${ios_triple}"
|
|
s_compiler_path = "$IPHONEPATH/Developer/usr/bin/"
|
|
|
|
ccache_path = os.environ.get("CCACHE")
|
|
if ccache_path is None:
|
|
env["CC"] = compiler_path + "clang"
|
|
env["CXX"] = compiler_path + "clang++"
|
|
env["S_compiler"] = s_compiler_path + "gcc"
|
|
else:
|
|
# there aren't any ccache wrappers available for iOS,
|
|
# to enable caching we need to prepend the path to the ccache binary
|
|
env["CC"] = ccache_path + " " + compiler_path + "clang"
|
|
env["CXX"] = ccache_path + " " + compiler_path + "clang++"
|
|
env["S_compiler"] = ccache_path + " " + s_compiler_path + "gcc"
|
|
env["AR"] = compiler_path + "ar"
|
|
env["RANLIB"] = compiler_path + "ranlib"
|
|
|
|
## Compile flags
|
|
|
|
if env["arch"] == "x86" or env["arch"] == "x86_64":
|
|
detect_darwin_sdk_path("iphonesimulator", env)
|
|
env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9"
|
|
arch_flag = "i386" if env["arch"] == "x86" else env["arch"]
|
|
env.Append(
|
|
CCFLAGS=(
|
|
"-fobjc-arc -arch "
|
|
+ arch_flag
|
|
+ " -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks"
|
|
" -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=13.0"
|
|
).split()
|
|
)
|
|
elif env["arch"] == "arm":
|
|
detect_darwin_sdk_path("iphone", env)
|
|
env.Append(
|
|
CCFLAGS=(
|
|
"-fobjc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing"
|
|
" -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits"
|
|
" -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb"
|
|
' "-DIBOutlet=__attribute__((iboutlet))"'
|
|
' "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))"'
|
|
' "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=11.0 -MMD -MT dependencies'.split()
|
|
)
|
|
)
|
|
elif env["arch"] == "arm64":
|
|
detect_darwin_sdk_path("iphone", env)
|
|
env.Append(
|
|
CCFLAGS=(
|
|
"-fobjc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing"
|
|
" -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits"
|
|
" -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=11.0"
|
|
" -isysroot $IPHONESDK".split()
|
|
)
|
|
)
|
|
env.Append(CPPDEFINES=["NEED_LONG_INT"])
|
|
env.Append(CPPDEFINES=["LIBYUV_DISABLE_NEON"])
|
|
|
|
# Disable exceptions on non-tools (template) builds
|
|
if not env["tools"]:
|
|
if env["ios_exceptions"]:
|
|
env.Append(CCFLAGS=["-fexceptions"])
|
|
else:
|
|
env.Append(CCFLAGS=["-fno-exceptions"])
|
|
|
|
# Temp fix for ABS/MAX/MIN macros in iPhone SDK blocking compilation
|
|
env.Append(CCFLAGS=["-Wno-ambiguous-macro"])
|
|
|
|
## Link flags
|
|
|
|
if env["arch"] == "x86" or env["arch"] == "x86_64":
|
|
arch_flag = "i386" if env["arch"] == "x86" else env["arch"]
|
|
env.Append(
|
|
LINKFLAGS=[
|
|
"-arch",
|
|
arch_flag,
|
|
"-mios-simulator-version-min=13.0",
|
|
"-isysroot",
|
|
"$IPHONESDK",
|
|
"-Xlinker",
|
|
"-objc_abi_version",
|
|
"-Xlinker",
|
|
"2",
|
|
"-F$IPHONESDK",
|
|
]
|
|
)
|
|
elif env["arch"] == "arm":
|
|
env.Append(LINKFLAGS=["-arch", "armv7", "-Wl,-dead_strip", "-miphoneos-version-min=11.0"])
|
|
if env["arch"] == "arm64":
|
|
env.Append(LINKFLAGS=["-arch", "arm64", "-Wl,-dead_strip", "-miphoneos-version-min=11.0"])
|
|
|
|
env.Append(
|
|
LINKFLAGS=[
|
|
"-isysroot",
|
|
"$IPHONESDK",
|
|
"-framework",
|
|
"AudioToolbox",
|
|
"-framework",
|
|
"AVFoundation",
|
|
"-framework",
|
|
"CoreAudio",
|
|
"-framework",
|
|
"CoreGraphics",
|
|
"-framework",
|
|
"CoreMedia",
|
|
"-framework",
|
|
"CoreVideo",
|
|
"-framework",
|
|
"CoreMotion",
|
|
"-framework",
|
|
"Foundation",
|
|
"-framework",
|
|
"GameController",
|
|
"-framework",
|
|
"MediaPlayer",
|
|
"-framework",
|
|
"Metal",
|
|
"-framework",
|
|
"QuartzCore",
|
|
"-framework",
|
|
"Security",
|
|
"-framework",
|
|
"SystemConfiguration",
|
|
"-framework",
|
|
"UIKit",
|
|
"-framework",
|
|
"ARKit",
|
|
]
|
|
)
|
|
|
|
env.Prepend(
|
|
CPPPATH=[
|
|
"$IPHONESDK/usr/include",
|
|
"$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers",
|
|
]
|
|
)
|
|
|
|
env["ENV"]["CODESIGN_ALLOCATE"] = "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate"
|
|
|
|
env.Prepend(CPPPATH=["#platform/iphone"])
|
|
env.Append(CPPDEFINES=["IPHONE_ENABLED", "UNIX_ENABLED", "COREAUDIO_ENABLED"])
|
|
|
|
env.Append(CPPDEFINES=["VULKAN_ENABLED"])
|
|
env.Append(LINKFLAGS=["-framework", "IOSurface"])
|
|
|
|
# Use Static Vulkan for iOS. Dynamic Framework works fine too.
|
|
env.Append(LINKFLAGS=["-framework", "MoltenVK"])
|
|
env["builtin_vulkan"] = False
|