godot/servers/visual/visual_server_canvas.cpp

1480 lines
49 KiB
C++

/*************************************************************************/
/* visual_server_canvas.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "visual_server_canvas.h"
#include "visual_server_globals.h"
#include "visual_server_raster.h"
#include "visual_server_viewport.h"
static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
void VisualServerCanvas::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
RENDER_TIMESTAMP("Cull CanvasItem Tree");
memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
for (int i = 0; i < p_child_item_count; i++) {
_cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
}
if (p_canvas_item) {
_cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
}
RasterizerCanvas::Item *list = NULL;
RasterizerCanvas::Item *list_end = NULL;
for (int i = 0; i < z_range; i++) {
if (!z_list[i])
continue;
if (!list) {
list = z_list[i];
list_end = z_last_list[i];
} else {
list_end->next = z_list[i];
list_end = z_last_list[i];
}
}
RENDER_TIMESTAMP("Render Canvas Items");
VSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_transform);
}
void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item *p_material_owner, VisualServerCanvas::Item **r_items, int &r_index) {
int child_item_count = p_canvas_item->child_items.size();
VisualServerCanvas::Item **child_items = p_canvas_item->child_items.ptrw();
for (int i = 0; i < child_item_count; i++) {
if (child_items[i]->visible) {
if (r_items) {
r_items[r_index] = child_items[i];
child_items[i]->ysort_xform = p_transform;
child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : NULL;
}
r_index++;
if (child_items[i]->sort_y)
_collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], r_items, r_index);
}
}
}
void _mark_ysort_dirty(VisualServerCanvas::Item *ysort_owner, RID_PtrOwner<VisualServerCanvas::Item> &canvas_item_owner) {
do {
ysort_owner->ysort_children_count = -1;
ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL;
} while (ysort_owner && ysort_owner->sort_y);
}
void VisualServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
Item *ci = p_canvas_item;
if (!ci->visible)
return;
if (ci->children_order_dirty) {
ci->child_items.sort_custom<ItemIndexSort>();
ci->children_order_dirty = false;
}
Rect2 rect = ci->get_rect();
Transform2D xform = p_transform * ci->xform;
Rect2 global_rect = xform.xform(rect);
global_rect.position += p_clip_rect.position;
if (ci->use_parent_material && p_material_owner)
ci->material_owner = p_material_owner;
else {
p_material_owner = ci;
ci->material_owner = NULL;
}
Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
if (modulate.a < 0.007)
return;
int child_item_count = ci->child_items.size();
Item **child_items = ci->child_items.ptrw();
if (ci->clip) {
if (p_canvas_clip != NULL) {
ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
} else {
ci->final_clip_rect = global_rect;
}
ci->final_clip_owner = ci;
} else {
ci->final_clip_owner = p_canvas_clip;
}
if (ci->sort_y) {
if (ci->ysort_children_count == -1) {
ci->ysort_children_count = 0;
_collect_ysort_children(ci, Transform2D(), p_material_owner, NULL, ci->ysort_children_count);
}
child_item_count = ci->ysort_children_count;
child_items = (Item **)alloca(child_item_count * sizeof(Item *));
int i = 0;
_collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i);
SortArray<Item *, ItemPtrSort> sorter;
sorter.sort(child_items, child_item_count);
}
if (ci->z_relative)
p_z = CLAMP(p_z + ci->z_index, VS::CANVAS_ITEM_Z_MIN, VS::CANVAS_ITEM_Z_MAX);
else
p_z = ci->z_index;
for (int i = 0; i < child_item_count; i++) {
if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
continue;
if (ci->sort_y) {
_cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
} else {
_cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
}
}
if (ci->copy_back_buffer) {
ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
}
if (ci->update_when_visible) {
VisualServerRaster::redraw_request();
}
if ((ci->commands != NULL && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
//something to draw?
ci->final_transform = xform;
ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
ci->global_rect_cache = global_rect;
ci->global_rect_cache.position -= p_clip_rect.position;
ci->light_masked = false;
int zidx = p_z - VS::CANVAS_ITEM_Z_MIN;
if (z_last_list[zidx]) {
z_last_list[zidx]->next = ci;
z_last_list[zidx] = ci;
} else {
z_list[zidx] = ci;
z_last_list[zidx] = ci;
}
ci->z_final = p_z;
ci->next = NULL;
}
for (int i = 0; i < child_item_count; i++) {
if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
continue;
if (ci->sort_y) {
_cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
} else {
_cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
}
}
}
void VisualServerCanvas::_light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights) {
if (!p_masked_lights)
return;
RasterizerCanvas::Item *ci = p_canvas_item;
while (ci) {
RasterizerCanvas::Light *light = p_masked_lights;
while (light) {
if (ci->light_mask & light->item_mask && p_z >= light->z_min && p_z <= light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) {
ci->light_masked = true;
}
light = light->mask_next_ptr;
}
ci = ci->next;
}
}
void VisualServerCanvas::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect) {
RENDER_TIMESTAMP(">Render Canvas");
if (p_canvas->children_order_dirty) {
p_canvas->child_items.sort();
p_canvas->children_order_dirty = false;
}
int l = p_canvas->child_items.size();
Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
bool has_mirror = false;
for (int i = 0; i < l; i++) {
if (ci[i].mirror.x || ci[i].mirror.y) {
has_mirror = true;
break;
}
}
if (!has_mirror) {
_render_canvas_item_tree(p_render_target, ci, l, NULL, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
} else {
//used for parallaxlayer mirroring
for (int i = 0; i < l; i++) {
const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
_render_canvas_item_tree(p_render_target, NULL, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
//mirroring (useful for scrolling backgrounds)
if (ci2.mirror.x != 0) {
Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
_render_canvas_item_tree(p_render_target, NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
if (ci2.mirror.y != 0) {
Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
_render_canvas_item_tree(p_render_target, NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
_render_canvas_item_tree(p_render_target, NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
}
}
RENDER_TIMESTAMP("<End Render Canvas");
}
RID VisualServerCanvas::canvas_create() {
Canvas *canvas = memnew(Canvas);
ERR_FAIL_COND_V(!canvas, RID());
RID rid = canvas_owner.make_rid(canvas);
return rid;
}
void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
Canvas *canvas = canvas_owner.getornull(p_canvas);
ERR_FAIL_COND(!canvas);
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
int idx = canvas->find_item(canvas_item);
ERR_FAIL_COND(idx == -1);
canvas->child_items.write[idx].mirror = p_mirroring;
}
void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) {
Canvas *canvas = canvas_owner.getornull(p_canvas);
ERR_FAIL_COND(!canvas);
canvas->modulate = p_color;
}
void VisualServerCanvas::canvas_set_disable_scale(bool p_disable) {
disable_scale = p_disable;
}
void VisualServerCanvas::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
Canvas *canvas = canvas_owner.getornull(p_canvas);
ERR_FAIL_COND(!canvas);
canvas->parent = p_parent;
canvas->parent_scale = p_scale;
}
RID VisualServerCanvas::canvas_item_create() {
Item *canvas_item = memnew(Item);
ERR_FAIL_COND_V(!canvas_item, RID());
return canvas_item_owner.make_rid(canvas_item);
}
void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
if (canvas_item->parent.is_valid()) {
if (canvas_owner.owns(canvas_item->parent)) {
Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
canvas->erase_item(canvas_item);
} else if (canvas_item_owner.owns(canvas_item->parent)) {
Item *item_owner = canvas_item_owner.getornull(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
if (item_owner->sort_y) {
_mark_ysort_dirty(item_owner, canvas_item_owner);
}
}
canvas_item->parent = RID();
}
if (p_parent.is_valid()) {
if (canvas_owner.owns(p_parent)) {
Canvas *canvas = canvas_owner.getornull(p_parent);
Canvas::ChildItem ci;
ci.item = canvas_item;
canvas->child_items.push_back(ci);
canvas->children_order_dirty = true;
} else if (canvas_item_owner.owns(p_parent)) {
Item *item_owner = canvas_item_owner.getornull(p_parent);
item_owner->child_items.push_back(canvas_item);
item_owner->children_order_dirty = true;
if (item_owner->sort_y) {
_mark_ysort_dirty(item_owner, canvas_item_owner);
}
} else {
ERR_FAIL_MSG("Invalid parent.");
}
}
canvas_item->parent = p_parent;
}
void VisualServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->visible = p_visible;
_mark_ysort_dirty(canvas_item, canvas_item_owner);
}
void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->light_mask = p_mask;
}
void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->xform = p_transform;
}
void VisualServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->clip = p_clip;
}
void VisualServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->distance_field = p_enable;
}
void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->custom_rect = p_custom_rect;
canvas_item->rect = p_rect;
}
void VisualServerCanvas::canvas_item_set_modulate(RID p_item, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->modulate = p_color;
}
void VisualServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->self_modulate = p_color;
}
void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->behind = p_enable;
}
void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->update_when_visible = p_update;
}
void VisualServerCanvas::canvas_item_set_default_texture_filter(RID p_item, VS::CanvasItemTextureFilter p_filter) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->texture_filter = p_filter;
}
void VisualServerCanvas::canvas_item_set_default_texture_repeat(RID p_item, VS::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->texture_repeat = p_repeat;
}
void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
ERR_FAIL_COND(!line);
if (p_width > 1.001) {
Vector2 t = (p_from - p_to).tangent().normalized();
line->points[0] = p_from + t * p_width;
line->points[1] = p_from - t * p_width;
line->points[2] = p_to - t * p_width;
line->points[3] = p_to + t * p_width;
line->point_count = 4;
} else {
line->point_count = 2;
line->points[0] = p_from;
line->points[1] = p_to;
}
for (uint32_t i = 0; i < line->point_count; i++) {
line->colors[i] = p_color;
}
line->specular_shininess = Color(1, 1, 1, 1);
}
void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
ERR_FAIL_COND(p_points.size() < 2);
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
ERR_FAIL_COND(!pline);
pline->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, RID(), RID(), RID(), VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, RID());
if (true || p_width <= 1) {
#define TODO make thick lines possible
Vector<int> indices;
int pc = p_points.size();
indices.resize((pc - 1) * 2);
{
int *iptr = indices.ptrw();
for (int i = 0; i < (pc - 1); i++) {
iptr[i * 2 + 0] = i;
iptr[i * 2 + 1] = i + 1;
}
}
pline->primitive = VS::PRIMITIVE_LINES;
pline->specular_shininess = Color(1, 1, 1, 1);
pline->polygon.create(indices, p_points, p_colors);
} else {
#if 0
//make a trianglestrip for drawing the line...
Vector2 prev_t;
pline->triangles.resize(p_points.size() * 2);
if (p_antialiased) {
pline->lines.resize(p_points.size() * 2);
}
if (p_colors.size() == 0) {
pline->triangle_colors.push_back(Color(1, 1, 1, 1));
if (p_antialiased) {
pline->line_colors.push_back(Color(1, 1, 1, 1));
}
} else if (p_colors.size() == 1) {
pline->triangle_colors = p_colors;
pline->line_colors = p_colors;
} else {
if (p_colors.size() != p_points.size()) {
pline->triangle_colors.push_back(p_colors[0]);
pline->line_colors.push_back(p_colors[0]);
} else {
pline->triangle_colors.resize(pline->triangles.size());
pline->line_colors.resize(pline->lines.size());
}
}
for (int i = 0; i < p_points.size(); i++) {
Vector2 t;
if (i == p_points.size() - 1) {
t = prev_t;
} else {
t = (p_points[i + 1] - p_points[i]).normalized().tangent();
if (i == 0) {
prev_t = t;
}
}
Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
if (p_antialiased) {
pline->lines.write[i] = p_points[i] + tangent;
pline->lines.write[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
if (pline->line_colors.size() > 1) {
pline->line_colors.write[i] = p_colors[i];
pline->line_colors.write[p_points.size() * 2 - i - 1] = p_colors[i];
}
}
pline->triangles.write[i * 2 + 0] = p_points[i] + tangent;
pline->triangles.write[i * 2 + 1] = p_points[i] - tangent;
if (pline->triangle_colors.size() > 1) {
pline->triangle_colors.write[i * 2 + 0] = p_colors[i];
pline->triangle_colors.write[i * 2 + 1] = p_colors[i];
}
prev_t = t;
}
#endif
}
}
void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
ERR_FAIL_COND(p_points.size() < 2);
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
ERR_FAIL_COND(!pline);
pline->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, RID(), RID(), RID(), VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, RID());
if (true || p_width <= 1) {
#define TODO make thick lines possible
pline->primitive = VS::PRIMITIVE_LINES;
pline->specular_shininess = Color(1, 1, 1, 1);
pline->polygon.create(Vector<int>(), p_points, p_colors);
} else {
}
}
void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
ERR_FAIL_COND(!rect);
rect->modulate = p_color;
rect->rect = p_rect;
}
void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
ERR_FAIL_COND(!circle);
circle->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, RID(), RID(), RID(), VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, RID());
circle->primitive = VS::PRIMITIVE_TRIANGLES;
circle->specular_shininess = Color(1, 1, 1, 1);
Vector<int> indices;
Vector<Vector2> points;
static const int circle_points = 64;
points.resize(circle_points);
for (int i = 0; i < circle_points; i++) {
float angle = (i / float(circle_points)) * 2 * Math_PI;
points.write[i].x = Math::cos(angle) * p_radius;
points.write[i].y = Math::sin(angle) * p_radius;
points.write[i] += p_pos;
}
indices.resize((circle_points - 2) * 3);
for (int i = 0; i < circle_points - 2; i++) {
indices.write[i * 3 + 0] = 0;
indices.write[i * 3 + 1] = i + 1;
indices.write[i * 3 + 2] = i + 2;
}
Vector<Color> color;
color.push_back(p_color);
circle->polygon.create(indices, points, color);
}
void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
ERR_FAIL_COND(!rect);
rect->modulate = p_modulate;
rect->rect = p_rect;
rect->flags = 0;
if (p_tile) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_TILE;
rect->flags |= RasterizerCanvas::CANVAS_RECT_REGION;
rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
}
if (p_rect.size.x < 0) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
rect->rect.size.x = -rect->rect.size.x;
}
if (p_rect.size.y < 0) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
rect->rect.size.y = -rect->rect.size.y;
}
if (p_transpose) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
SWAP(rect->rect.size.x, rect->rect.size.y);
}
rect->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
rect->specular_shininess = p_specular_color_shininess;
}
void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, bool p_clip_uv, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
ERR_FAIL_COND(!rect);
rect->modulate = p_modulate;
rect->rect = p_rect;
rect->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
rect->specular_shininess = p_specular_color_shininess;
rect->source = p_src_rect;
rect->flags = RasterizerCanvas::CANVAS_RECT_REGION;
if (p_rect.size.x < 0) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
rect->rect.size.x = -rect->rect.size.x;
}
if (p_src_rect.size.x < 0) {
rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_H;
rect->source.size.x = -rect->source.size.x;
}
if (p_rect.size.y < 0) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
rect->rect.size.y = -rect->rect.size.y;
}
if (p_src_rect.size.y < 0) {
rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_V;
rect->source.size.y = -rect->source.size.y;
}
if (p_transpose) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
SWAP(rect->rect.size.x, rect->rect.size.y);
}
if (p_clip_uv) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV;
}
}
void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
ERR_FAIL_COND(!style);
style->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
style->specular_shininess = p_specular_color_shininess;
style->rect = p_rect;
style->source = p_source;
style->draw_center = p_draw_center;
style->color = p_modulate;
style->margin[MARGIN_LEFT] = p_topleft.x;
style->margin[MARGIN_TOP] = p_topleft.y;
style->margin[MARGIN_RIGHT] = p_bottomright.x;
style->margin[MARGIN_BOTTOM] = p_bottomright.y;
style->axis_x = p_x_axis_mode;
style->axis_y = p_y_axis_mode;
}
void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
uint32_t pc = p_points.size();
ERR_FAIL_COND(pc == 0 || pc > 4);
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
ERR_FAIL_COND(!prim);
for (int i = 0; i < p_points.size(); i++) {
prim->points[i] = p_points[i];
if (i < p_uvs.size()) {
prim->uvs[i] = p_uvs[i];
}
if (i < p_colors.size()) {
prim->colors[i] = p_colors[i];
} else if (p_colors.size()) {
prim->colors[i] = p_colors[0];
} else {
prim->colors[i] = Color(1, 1, 1, 1);
}
}
prim->point_count = p_points.size();
prim->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
prim->specular_shininess = p_specular_color_shininess;
}
void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
#ifdef DEBUG_ENABLED
int pointcount = p_points.size();
ERR_FAIL_COND(pointcount < 3);
int color_size = p_colors.size();
int uv_size = p_uvs.size();
ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
#endif
Vector<int> indices = Geometry::triangulate_polygon(p_points);
ERR_FAIL_COND_MSG(indices.empty(), "Invalid polygon data, triangulation failed.");
Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
ERR_FAIL_COND(!polygon);
polygon->primitive = VS::PRIMITIVE_TRIANGLES;
polygon->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
polygon->specular_shininess = p_specular_color_shininess;
polygon->polygon.create(indices, p_points, p_colors, p_uvs);
}
void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
int vertex_count = p_points.size();
ERR_FAIL_COND(vertex_count == 0);
ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != vertex_count);
ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != vertex_count * 4);
ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != vertex_count * 4);
Vector<int> indices = p_indices;
Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
ERR_FAIL_COND(!polygon);
polygon->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
polygon->specular_shininess = p_specular_color_shininess;
polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
polygon->primitive = VS::PRIMITIVE_TRIANGLES;
}
void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
ERR_FAIL_COND(!tr);
tr->xform = p_transform;
}
void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
ERR_FAIL_COND(!m);
m->mesh = p_mesh;
m->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
m->specular_shininess = p_specular_color_shininess;
m->transform = p_transform;
m->modulate = p_modulate;
}
void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
ERR_FAIL_COND(!part);
part->particles = p_particles;
part->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
part->specular_shininess = p_specular_color_shininess;
//take the chance and request processing for them, at least once until they become visible again
VSG::storage->particles_request_process(p_particles);
}
void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
ERR_FAIL_COND(!mm);
mm->multimesh = p_mesh;
mm->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, mm->multimesh);
mm->specular_shininess = p_specular_color_shininess;
}
void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
ERR_FAIL_COND(!ci);
ci->ignore = p_ignore;
}
void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->sort_y = p_enable;
_mark_ysort_dirty(canvas_item, canvas_item_owner);
}
void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) {
ERR_FAIL_COND(p_z < VS::CANVAS_ITEM_Z_MIN || p_z > VS::CANVAS_ITEM_Z_MAX);
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->z_index = p_z;
}
void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->z_relative = p_enable;
}
void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->skeleton = p_skeleton;
}
void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
if (bool(canvas_item->copy_back_buffer != NULL) != p_enable) {
if (p_enable) {
canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer);
} else {
memdelete(canvas_item->copy_back_buffer);
canvas_item->copy_back_buffer = NULL;
}
}
if (p_enable) {
canvas_item->copy_back_buffer->rect = p_rect;
canvas_item->copy_back_buffer->full = p_rect == Rect2();
}
}
void VisualServerCanvas::canvas_item_clear(RID p_item) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->clear();
}
void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->index = p_index;
if (canvas_item_owner.owns(canvas_item->parent)) {
Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent);
canvas_item_parent->children_order_dirty = true;
return;
}
Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
if (canvas) {
canvas->children_order_dirty = true;
return;
}
}
void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->material = p_material;
}
void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->use_parent_material = p_enable;
}
RID VisualServerCanvas::canvas_light_create() {
RasterizerCanvas::Light *clight = memnew(RasterizerCanvas::Light);
clight->light_internal = VSG::canvas_render->light_create();
return canvas_light_owner.make_rid(clight);
}
void VisualServerCanvas::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
if (clight->canvas.is_valid()) {
Canvas *canvas = canvas_owner.getornull(clight->canvas);
canvas->lights.erase(clight);
}
if (!canvas_owner.owns(p_canvas))
p_canvas = RID();
clight->canvas = p_canvas;
if (clight->canvas.is_valid()) {
Canvas *canvas = canvas_owner.getornull(clight->canvas);
canvas->lights.insert(clight);
}
}
void VisualServerCanvas::canvas_light_set_enabled(RID p_light, bool p_enabled) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->enabled = p_enabled;
}
void VisualServerCanvas::canvas_light_set_scale(RID p_light, float p_scale) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->scale = p_scale;
}
void VisualServerCanvas::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->xform = p_transform;
}
void VisualServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->texture = p_texture;
clight->version++;
VSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
}
void VisualServerCanvas::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->texture_offset = p_offset;
}
void VisualServerCanvas::canvas_light_set_color(RID p_light, const Color &p_color) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->color = p_color;
}
void VisualServerCanvas::canvas_light_set_height(RID p_light, float p_height) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->height = p_height;
}
void VisualServerCanvas::canvas_light_set_energy(RID p_light, float p_energy) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->energy = p_energy;
}
void VisualServerCanvas::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->z_min = p_min_z;
clight->z_max = p_max_z;
}
void VisualServerCanvas::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->layer_max = p_max_layer;
clight->layer_min = p_min_layer;
}
void VisualServerCanvas::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->item_mask = p_mask;
}
void VisualServerCanvas::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->item_shadow_mask = p_mask;
}
void VisualServerCanvas::canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->mode = p_mode;
}
void VisualServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
if (clight->use_shadow == p_enabled) {
return;
}
clight->use_shadow = p_enabled;
clight->version++;
VSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow, clight->shadow_buffer_size);
}
void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) {
ERR_FAIL_COND(p_size < 32 || p_size > 16384);
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
int new_size = next_power_of_2(p_size);
if (new_size == clight->shadow_buffer_size)
return;
clight->shadow_buffer_size = next_power_of_2(p_size);
clight->version++;
VSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow, clight->shadow_buffer_size);
}
void VisualServerCanvas::canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_filter = p_filter;
}
void VisualServerCanvas::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_color = p_color;
}
void VisualServerCanvas::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_smooth = p_smooth;
}
RID VisualServerCanvas::canvas_light_occluder_create() {
RasterizerCanvas::LightOccluderInstance *occluder = memnew(RasterizerCanvas::LightOccluderInstance);
return canvas_light_occluder_owner.make_rid(occluder);
}
void VisualServerCanvas::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
ERR_FAIL_COND(!occluder);
if (occluder->canvas.is_valid()) {
Canvas *canvas = canvas_owner.getornull(occluder->canvas);
canvas->occluders.erase(occluder);
}
if (!canvas_owner.owns(p_canvas))
p_canvas = RID();
occluder->canvas = p_canvas;
if (occluder->canvas.is_valid()) {
Canvas *canvas = canvas_owner.getornull(occluder->canvas);
canvas->occluders.insert(occluder);
}
}
void VisualServerCanvas::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->enabled = p_enabled;
}
void VisualServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
ERR_FAIL_COND(!occluder);
if (occluder->polygon.is_valid()) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon);
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
}
occluder->polygon = p_polygon;
occluder->occluder = RID();
if (occluder->polygon.is_valid()) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon);
if (!occluder_poly) {
occluder->polygon = RID();
ERR_FAIL_COND(!occluder_poly);
} else {
occluder_poly->owners.insert(occluder);
occluder->occluder = occluder_poly->occluder;
occluder->aabb_cache = occluder_poly->aabb;
occluder->cull_cache = occluder_poly->cull_mode;
}
}
}
void VisualServerCanvas::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->xform = p_xform;
}
void VisualServerCanvas::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->light_mask = p_mask;
}
RID VisualServerCanvas::canvas_occluder_polygon_create() {
LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon);
occluder_poly->occluder = VSG::canvas_render->occluder_polygon_create();
return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
}
void VisualServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
if (p_shape.size() < 3) {
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, p_shape);
return;
}
Vector<Vector2> lines;
int lc = p_shape.size() * 2;
lines.resize(lc - (p_closed ? 0 : 2));
{
Vector2 *w = lines.ptrw();
const Vector2 *r = p_shape.ptr();
int max = lc / 2;
if (!p_closed) {
max--;
}
for (int i = 0; i < max; i++) {
Vector2 a = r[i];
Vector2 b = r[(i + 1) % (lc / 2)];
w[i * 2 + 0] = a;
w[i * 2 + 1] = b;
}
}
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, lines);
}
void VisualServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const Vector<Vector2> &p_shape) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
ERR_FAIL_COND(p_shape.size() & 1);
int lc = p_shape.size();
occluder_poly->aabb = Rect2();
{
const Vector2 *r = p_shape.ptr();
for (int i = 0; i < lc; i++) {
if (i == 0)
occluder_poly->aabb.position = r[i];
else
occluder_poly->aabb.expand_to(r[i]);
}
}
VSG::canvas_render->occluder_polygon_set_shape_as_lines(occluder_poly->occluder, p_shape);
for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
E->get()->aabb_cache = occluder_poly->aabb;
}
}
void VisualServerCanvas::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
occluder_poly->cull_mode = p_mode;
VSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
E->get()->cull_cache = p_mode;
}
}
bool VisualServerCanvas::free(RID p_rid) {
if (canvas_owner.owns(p_rid)) {
Canvas *canvas = canvas_owner.getornull(p_rid);
ERR_FAIL_COND_V(!canvas, false);
while (canvas->viewports.size()) {
VisualServerViewport::Viewport *vp = VSG::viewport->viewport_owner.getornull(canvas->viewports.front()->get());
ERR_FAIL_COND_V(!vp, true);
Map<RID, VisualServerViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
ERR_FAIL_COND_V(!E, true);
vp->canvas_map.erase(p_rid);
canvas->viewports.erase(canvas->viewports.front());
}
for (int i = 0; i < canvas->child_items.size(); i++) {
canvas->child_items[i].item->parent = RID();
}
for (Set<RasterizerCanvas::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
E->get()->canvas = RID();
}
for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
E->get()->canvas = RID();
}
canvas_owner.free(p_rid);
memdelete(canvas);
} else if (canvas_item_owner.owns(p_rid)) {
Item *canvas_item = canvas_item_owner.getornull(p_rid);
ERR_FAIL_COND_V(!canvas_item, true);
if (canvas_item->parent.is_valid()) {
if (canvas_owner.owns(canvas_item->parent)) {
Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
canvas->erase_item(canvas_item);
} else if (canvas_item_owner.owns(canvas_item->parent)) {
Item *item_owner = canvas_item_owner.getornull(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
if (item_owner->sort_y) {
_mark_ysort_dirty(item_owner, canvas_item_owner);
}
}
}
for (int i = 0; i < canvas_item->child_items.size(); i++) {
canvas_item->child_items[i]->parent = RID();
}
/*
if (canvas_item->material) {
canvas_item->material->owners.erase(canvas_item);
}
*/
canvas_item_owner.free(p_rid);
memdelete(canvas_item);
} else if (canvas_light_owner.owns(p_rid)) {
RasterizerCanvas::Light *canvas_light = canvas_light_owner.getornull(p_rid);
ERR_FAIL_COND_V(!canvas_light, true);
if (canvas_light->canvas.is_valid()) {
Canvas *canvas = canvas_owner.getornull(canvas_light->canvas);
if (canvas)
canvas->lights.erase(canvas_light);
}
VSG::canvas_render->free(canvas_light->light_internal);
canvas_light_owner.free(p_rid);
memdelete(canvas_light);
} else if (canvas_light_occluder_owner.owns(p_rid)) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_rid);
ERR_FAIL_COND_V(!occluder, true);
if (occluder->polygon.is_valid()) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(occluder->polygon);
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
}
if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
Canvas *canvas = canvas_owner.getornull(occluder->canvas);
canvas->occluders.erase(occluder);
}
canvas_light_occluder_owner.free(p_rid);
memdelete(occluder);
} else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_rid);
ERR_FAIL_COND_V(!occluder_poly, true);
VSG::canvas_render->free(occluder_poly->occluder);
while (occluder_poly->owners.size()) {
occluder_poly->owners.front()->get()->polygon = RID();
occluder_poly->owners.erase(occluder_poly->owners.front());
}
canvas_light_occluder_polygon_owner.free(p_rid);
memdelete(occluder_poly);
} else {
return false;
}
return true;
}
VisualServerCanvas::VisualServerCanvas() {
z_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
z_last_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
disable_scale = false;
}
VisualServerCanvas::~VisualServerCanvas() {
memfree(z_list);
memfree(z_last_list);
}