godot/editor/editor_plugin.cpp
Pedro J. Estébanez 3f31925b18 Universalize draw-over API for EditorPlugins
- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
 - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
 - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
 - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
 - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00

697 lines
27 KiB
C++

/*************************************************************************/
/* editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor_resource_preview.h"
#include "main/main.h"
#include "plugins/canvas_item_editor_plugin.h"
#include "plugins/spatial_editor_plugin.h"
#include "scene/3d/camera.h"
#include "scene/gui/popup_menu.h"
#include "servers/visual_server.h"
Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_size) {
Vector<Ref<Mesh> > meshes;
for (int i = 0; i < p_meshes.size(); i++) {
meshes.push_back(p_meshes[i]);
}
Vector<Ref<Texture> > textures = make_mesh_previews(meshes, p_preview_size);
Array ret;
for (int i = 0; i < textures.size(); i++) {
ret.push_back(textures[i]);
}
return ret;
}
Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh> > &p_meshes, int p_preview_size) {
int size = p_preview_size;
RID scenario = VS::get_singleton()->scenario_create();
RID viewport = VS::get_singleton()->viewport_create();
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ALWAYS);
VS::get_singleton()->viewport_set_vflip(viewport, true);
VS::get_singleton()->viewport_set_scenario(viewport, scenario);
VS::get_singleton()->viewport_set_size(viewport, size, size);
VS::get_singleton()->viewport_set_transparent_background(viewport, true);
VS::get_singleton()->viewport_set_active(viewport, true);
RID viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
RID camera = VS::get_singleton()->camera_create();
VS::get_singleton()->viewport_attach_camera(viewport, camera);
VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
//VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
RID light = VS::get_singleton()->directional_light_create();
RID light_instance = VS::get_singleton()->instance_create2(light, scenario);
VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
RID light2 = VS::get_singleton()->directional_light_create();
VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
//VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
RID light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
//sphere = VS::get_singleton()->mesh_create();
RID mesh_instance = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
Vector<Ref<Texture> > textures;
for (int i = 0; i < p_meshes.size(); i++) {
Ref<Mesh> mesh = p_meshes[i];
if (!mesh.is_valid()) {
textures.push_back(Ref<Texture>());
continue;
}
AABB aabb = mesh->get_aabb();
print_line("aabb: " + aabb);
Vector3 ofs = aabb.position + aabb.size * 0.5;
aabb.position -= ofs;
Transform xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.25);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.25) * xform.basis;
AABB rot_aabb = xform.xform(aabb);
print_line("rot_aabb: " + rot_aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0) {
textures.push_back(Ref<Texture>());
continue;
}
m = 1.0 / m;
m *= 0.5;
print_line("scale: " + rtos(m));
xform.basis.scale(Vector3(m, m, m));
xform.origin = -xform.basis.xform(ofs); //-ofs*m;
xform.origin.z -= rot_aabb.size.z * 2;
RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
VS::get_singleton()->instance_set_transform(inst, xform);
ep.step(TTR("Thumbnail.."), i);
Main::iteration();
Main::iteration();
Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
ERR_CONTINUE(!img.is_valid() || img->empty());
Ref<ImageTexture> it(memnew(ImageTexture));
it->create_from_image(img);
//print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height()));
VS::get_singleton()->free(inst);
textures.push_back(it);
}
VS::get_singleton()->free(mesh_instance);
VS::get_singleton()->free(viewport);
VS::get_singleton()->free(light);
VS::get_singleton()->free(light_instance);
VS::get_singleton()->free(light2);
VS::get_singleton()->free(light_instance2);
VS::get_singleton()->free(camera);
VS::get_singleton()->free(scenario);
return textures;
}
Control *EditorInterface::get_editor_viewport() {
return EditorNode::get_singleton()->get_viewport();
}
void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
EditorNode::get_singleton()->edit_resource(p_resource);
}
void EditorInterface::open_scene_from_path(const String &scene_path) {
if (EditorNode::get_singleton()->is_changing_scene()) {
return;
}
EditorNode::get_singleton()->open_request(scene_path);
}
void EditorInterface::reload_scene_from_path(const String &scene_path) {
if (EditorNode::get_singleton()->is_changing_scene()) {
return;
}
EditorNode::get_singleton()->reload_scene(scene_path);
}
Node *EditorInterface::get_edited_scene_root() {
return EditorNode::get_singleton()->get_edited_scene();
}
Array EditorInterface::get_open_scenes() const {
Array ret;
Vector<EditorData::EditedScene> scenes = EditorNode::get_singleton()->get_editor_data().get_edited_scenes();
int scns_amount = scenes.size();
for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
if (scenes[idx_scn].root == NULL)
continue;
ret.push_back(scenes[idx_scn].root->get_filename());
}
return ret;
}
ScriptEditor *EditorInterface::get_script_editor() {
return ScriptEditor::get_singleton();
}
void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property) {
EditorNode::get_singleton()->push_item(p_obj, p_for_property);
}
EditorFileSystem *EditorInterface::get_resource_file_system() {
return EditorFileSystem::get_singleton();
}
EditorSelection *EditorInterface::get_selection() {
return EditorNode::get_singleton()->get_editor_selection();
}
EditorSettings *EditorInterface::get_editor_settings() {
return EditorSettings::get_singleton();
}
EditorResourcePreview *EditorInterface::get_resource_previewer() {
return EditorResourcePreview::get_singleton();
}
Control *EditorInterface::get_base_control() {
return EditorNode::get_singleton()->get_gui_base();
}
Error EditorInterface::save_scene() {
if (!get_edited_scene_root())
return ERR_CANT_CREATE;
if (get_edited_scene_root()->get_filename() == String())
return ERR_CANT_CREATE;
save_scene_as(get_edited_scene_root()->get_filename());
return OK;
}
void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview) {
EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
}
EditorInterface *EditorInterface::singleton = NULL;
void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property"), &EditorInterface::inspect_object, DEFVAL(String()));
ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
ClassDB::bind_method(D_METHOD("get_editor_viewport"), &EditorInterface::get_editor_viewport);
ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
}
EditorInterface::EditorInterface() {
singleton = this;
}
///////////////////////////////////////////
void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture> &p_icon) {
EditorNode::get_editor_data().add_custom_type(p_type, p_base, p_script, p_icon);
}
void EditorPlugin::remove_custom_type(const String &p_type) {
EditorNode::get_editor_data().remove_custom_type(p_type);
}
ToolButton *EditorPlugin::add_control_to_bottom_panel(Control *p_control, const String &p_title) {
return EditorNode::get_singleton()->add_bottom_panel_item(p_title, p_control);
}
void EditorPlugin::add_control_to_dock(DockSlot p_slot, Control *p_control) {
ERR_FAIL_NULL(p_control);
EditorNode::get_singleton()->add_control_to_dock(EditorNode::DockSlot(p_slot), p_control);
}
void EditorPlugin::remove_control_from_docks(Control *p_control) {
ERR_FAIL_NULL(p_control);
EditorNode::get_singleton()->remove_control_from_dock(p_control);
}
void EditorPlugin::remove_control_from_bottom_panel(Control *p_control) {
ERR_FAIL_NULL(p_control);
EditorNode::get_singleton()->remove_bottom_panel_item(p_control);
}
void EditorPlugin::add_control_to_container(CustomControlContainer p_location, Control *p_control) {
switch (p_location) {
case CONTAINER_TOOLBAR: {
EditorNode::get_menu_hb()->add_child(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_MENU: {
SpatialEditor::get_singleton()->add_control_to_menu_panel(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_SIDE: {
SpatialEditor::get_singleton()->get_palette_split()->add_child(p_control);
SpatialEditor::get_singleton()->get_palette_split()->move_child(p_control, 0);
} break;
case CONTAINER_SPATIAL_EDITOR_BOTTOM: {
SpatialEditor::get_singleton()->get_shader_split()->add_child(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_MENU: {
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_SIDE: {
CanvasItemEditor::get_singleton()->get_palette_split()->add_child(p_control);
CanvasItemEditor::get_singleton()->get_palette_split()->move_child(p_control, 0);
} break;
case CONTAINER_CANVAS_EDITOR_BOTTOM: {
CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control);
} break;
case CONTAINER_PROPERTY_EDITOR_BOTTOM: {
EditorNode::get_singleton()->get_property_editor_vb()->add_child(p_control);
} break;
}
}
void EditorPlugin::add_tool_menu_item(const String &p_name, Object *p_handler, const String &p_callback, const Variant &p_ud) {
//EditorNode::get_singleton()->add_tool_menu_item(p_name, p_handler, p_callback, p_ud);
}
void EditorPlugin::add_tool_submenu_item(const String &p_name, Object *p_submenu) {
ERR_FAIL_NULL(p_submenu);
PopupMenu *submenu = Object::cast_to<PopupMenu>(p_submenu);
ERR_FAIL_NULL(submenu);
//EditorNode::get_singleton()->add_tool_submenu_item(p_name, submenu);
}
void EditorPlugin::remove_tool_menu_item(const String &p_name) {
//EditorNode::get_singleton()->remove_tool_menu_item(p_name);
}
void EditorPlugin::set_input_event_forwarding_always_enabled() {
input_event_forwarding_always_enabled = true;
EditorPluginList *always_input_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_input_forwarding();
always_input_forwarding_list->add_plugin(this);
}
void EditorPlugin::set_force_draw_over_forwarding_enabled() {
force_draw_over_forwarding_enabled = true;
EditorPluginList *always_draw_over_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
always_draw_over_forwarding_list->add_plugin(this);
}
void EditorPlugin::notify_scene_changed(const Node *scn_root) {
if (scn_root == NULL) return;
emit_signal("scene_changed", scn_root);
}
void EditorPlugin::notify_main_screen_changed(const String &screen_name) {
if (screen_name == last_main_screen_name)
return;
emit_signal("main_screen_changed", screen_name);
last_main_screen_name = screen_name;
}
void EditorPlugin::notify_scene_closed(const String &scene_filepath) {
emit_signal("scene_closed", scene_filepath);
}
Ref<SpatialEditorGizmo> EditorPlugin::create_spatial_gizmo(Spatial *p_spatial) {
//??
if (get_script_instance() && get_script_instance()->has_method("create_spatial_gizmo")) {
return get_script_instance()->call("create_spatial_gizmo", p_spatial);
}
return Ref<SpatialEditorGizmo>();
}
bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
if (get_script_instance() && get_script_instance()->has_method("forward_canvas_gui_input")) {
return get_script_instance()->call("forward_canvas_gui_input", p_event);
}
return false;
}
void EditorPlugin::forward_draw_over_viewport(Control *p_overlay) {
if (get_script_instance() && get_script_instance()->has_method("forward_draw_over_viewport")) {
get_script_instance()->call("forward_draw_over_viewport", p_overlay);
}
}
void EditorPlugin::forward_force_draw_over_viewport(Control *p_overlay) {
if (get_script_instance() && get_script_instance()->has_method("forward_force_draw_over_viewport")) {
get_script_instance()->call("forward_force_draw_over_viewport", p_overlay);
}
}
// Updates the overlays of the 2D viewport or, if in 3D mode, of every 3D viewport.
int EditorPlugin::update_overlays() const {
if (SpatialEditor::get_singleton()->is_visible()) {
int count = 0;
for (int i = 0; i < SpatialEditor::VIEWPORTS_COUNT; i++) {
SpatialEditorViewport *vp = SpatialEditor::get_singleton()->get_editor_viewport(i);
if (vp->is_visible()) {
vp->update_surface();
count++;
}
}
return count;
} else {
// This will update the normal viewport itself as well
CanvasItemEditor::get_singleton()->get_viewport_control()->update();
return 1;
}
}
bool EditorPlugin::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) {
if (get_script_instance() && get_script_instance()->has_method("forward_spatial_gui_input")) {
return get_script_instance()->call("forward_spatial_gui_input", p_camera, p_event);
}
return false;
}
String EditorPlugin::get_name() const {
if (get_script_instance() && get_script_instance()->has_method("get_plugin_name")) {
return get_script_instance()->call("get_plugin_name");
}
return String();
}
bool EditorPlugin::has_main_screen() const {
if (get_script_instance() && get_script_instance()->has_method("has_main_screen")) {
return get_script_instance()->call("has_main_screen");
}
return false;
}
void EditorPlugin::make_visible(bool p_visible) {
if (get_script_instance() && get_script_instance()->has_method("make_visible")) {
get_script_instance()->call("make_visible", p_visible);
}
}
void EditorPlugin::edit(Object *p_object) {
if (get_script_instance() && get_script_instance()->has_method("edit")) {
if (p_object->is_class("Resource")) {
get_script_instance()->call("edit", Ref<Resource>(Object::cast_to<Resource>(p_object)));
} else {
get_script_instance()->call("edit", p_object);
}
}
}
bool EditorPlugin::handles(Object *p_object) const {
if (get_script_instance() && get_script_instance()->has_method("handles")) {
return get_script_instance()->call("handles", p_object);
}
return false;
}
Dictionary EditorPlugin::get_state() const {
if (get_script_instance() && get_script_instance()->has_method("get_state")) {
return get_script_instance()->call("get_state");
}
return Dictionary();
}
void EditorPlugin::set_state(const Dictionary &p_state) {
if (get_script_instance() && get_script_instance()->has_method("set_state")) {
get_script_instance()->call("set_state", p_state);
}
}
void EditorPlugin::clear() {
if (get_script_instance() && get_script_instance()->has_method("clear")) {
get_script_instance()->call("clear");
}
}
// if editor references external resources/scenes, save them
void EditorPlugin::save_external_data() {
if (get_script_instance() && get_script_instance()->has_method("save_external_data")) {
get_script_instance()->call("save_external_data");
}
}
// if changes are pending in editor, apply them
void EditorPlugin::apply_changes() {
if (get_script_instance() && get_script_instance()->has_method("apply_changes")) {
get_script_instance()->call("apply_changes");
}
}
void EditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
if (get_script_instance() && get_script_instance()->has_method("get_breakpoints")) {
PoolStringArray arr = get_script_instance()->call("get_breakpoints");
for (int i = 0; i < arr.size(); i++)
p_breakpoints->push_back(arr[i]);
}
}
bool EditorPlugin::get_remove_list(List<Node *> *p_list) {
return false;
}
void EditorPlugin::restore_global_state() {}
void EditorPlugin::save_global_state() {}
void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
ResourceFormatImporter::get_singleton()->add_importer(p_importer);
EditorFileSystem::get_singleton()->scan();
}
void EditorPlugin::remove_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
ResourceFormatImporter::get_singleton()->remove_importer(p_importer);
EditorFileSystem::get_singleton()->scan();
}
void EditorPlugin::add_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
EditorExport::get_singleton()->add_export_plugin(p_exporter);
}
void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
EditorExport::get_singleton()->remove_export_plugin(p_exporter);
}
void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
if (get_script_instance() && get_script_instance()->has_method("set_window_layout")) {
get_script_instance()->call("set_window_layout", p_layout);
}
}
void EditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
if (get_script_instance() && get_script_instance()->has_method("get_window_layout")) {
get_script_instance()->call("get_window_layout", p_layout);
}
}
void EditorPlugin::queue_save_layout() const {
EditorNode::get_singleton()->save_layout();
}
void EditorPlugin::make_bottom_panel_item_visible(Control *p_item) {
EditorNode::get_singleton()->make_bottom_panel_item_visible(p_item);
}
void EditorPlugin::hide_bottom_panel() {
EditorNode::get_singleton()->hide_bottom_panel();
}
EditorInterface *EditorPlugin::get_editor_interface() {
return EditorInterface::get_singleton();
}
void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_control_to_container", "container", "control"), &EditorPlugin::add_control_to_container);
ClassDB::bind_method(D_METHOD("add_control_to_bottom_panel", "control", "title"), &EditorPlugin::add_control_to_bottom_panel);
ClassDB::bind_method(D_METHOD("add_control_to_dock", "slot", "control"), &EditorPlugin::add_control_to_dock);
ClassDB::bind_method(D_METHOD("remove_control_from_docks", "control"), &EditorPlugin::remove_control_from_docks);
ClassDB::bind_method(D_METHOD("remove_control_from_bottom_panel", "control"), &EditorPlugin::remove_control_from_bottom_panel);
//ClassDB::bind_method(D_METHOD("add_tool_menu_item", "name", "handler", "callback", "ud"),&EditorPlugin::add_tool_menu_item,DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("add_tool_submenu_item", "name", "submenu"), &EditorPlugin::add_tool_submenu_item);
//ClassDB::bind_method(D_METHOD("remove_tool_menu_item", "name"),&EditorPlugin::remove_tool_menu_item);
ClassDB::bind_method(D_METHOD("add_custom_type", "type", "base", "script", "icon"), &EditorPlugin::add_custom_type);
ClassDB::bind_method(D_METHOD("remove_custom_type", "type"), &EditorPlugin::remove_custom_type);
ClassDB::bind_method(D_METHOD("update_overlays"), &EditorPlugin::update_overlays);
ClassDB::bind_method(D_METHOD("make_bottom_panel_item_visible", "item"), &EditorPlugin::make_bottom_panel_item_visible);
ClassDB::bind_method(D_METHOD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel);
ClassDB::bind_method(D_METHOD("get_undo_redo"), &EditorPlugin::_get_undo_redo);
ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
ClassDB::bind_method(D_METHOD("add_import_plugin", "importer"), &EditorPlugin::add_import_plugin);
ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin);
ClassDB::bind_method(D_METHOD("add_export_plugin", "exporter"), &EditorPlugin::add_export_plugin);
ClassDB::bind_method(D_METHOD("remove_export_plugin", "exporter"), &EditorPlugin::remove_export_plugin);
ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
ClassDB::bind_method(D_METHOD("set_force_draw_over_forwarding_enabled"), &EditorPlugin::set_force_draw_over_forwarding_enabled);
ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface);
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_canvas_gui_input", PropertyInfo(Variant::TRANSFORM2D, "canvas_xform"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
MethodInfo gizmo = MethodInfo(Variant::OBJECT, "create_spatial_gizmo", PropertyInfo(Variant::OBJECT, "for_spatial", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"));
gizmo.return_val.hint = PROPERTY_HINT_RESOURCE_TYPE;
gizmo.return_val.hint_string = "EditorSpatialGizmo";
ClassDB::add_virtual_method(get_class_static(), gizmo);
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_plugin_name"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "has_main_screen"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("make_visible", PropertyInfo(Variant::BOOL, "visible")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("edit", PropertyInfo(Variant::OBJECT, "object")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "handles", PropertyInfo(Variant::OBJECT, "object")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::DICTIONARY, "get_state"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_state", PropertyInfo(Variant::DICTIONARY, "state")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("clear"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("save_external_data"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("apply_changes"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::POOL_STRING_ARRAY, "get_breakpoints"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("get_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath")));
ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name")));
BIND_ENUM_CONSTANT(CONTAINER_TOOLBAR);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_MENU);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_BOTTOM);
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_MENU);
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE);
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_BOTTOM);
BIND_ENUM_CONSTANT(CONTAINER_PROPERTY_EDITOR_BOTTOM);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UL);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BL);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UR);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BR);
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UL);
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BL);
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UR);
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BR);
BIND_ENUM_CONSTANT(DOCK_SLOT_MAX);
}
EditorPlugin::EditorPlugin() {
undo_redo = NULL;
input_event_forwarding_always_enabled = false;
force_draw_over_forwarding_enabled = false;
last_main_screen_name = "";
}
EditorPlugin::~EditorPlugin() {
}
EditorPluginCreateFunc EditorPlugins::creation_funcs[MAX_CREATE_FUNCS];
int EditorPlugins::creation_func_count = 0;