- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
168 lines
6.6 KiB
XML
168 lines
6.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.2">
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<brief_description>
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Blends linearly between three [AnimationNode] of any type placed in a 2d space.
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</brief_description>
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<description>
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A resource to add to an [AnimationNodeBlendTree].
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This node allows you to blend linearly between three animations using a [Vector2] weight.
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You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_blend_point">
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<return type="void">
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</return>
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<argument index="0" name="node" type="AnimationRootNode">
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</argument>
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<argument index="1" name="pos" type="Vector2">
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</argument>
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<argument index="2" name="at_index" type="int" default="-1">
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</argument>
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<description>
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Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array.
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</description>
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</method>
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<method name="add_triangle">
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<return type="void">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="z" type="int">
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</argument>
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<argument index="3" name="at_index" type="int" default="-1">
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</argument>
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<description>
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Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array.
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</description>
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</method>
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<method name="get_blend_point_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of points in the blend space.
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</description>
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</method>
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<method name="get_blend_point_node" qualifiers="const">
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<return type="AnimationRootNode">
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</return>
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<argument index="0" name="point" type="int">
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</argument>
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<description>
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Returns the [code]AnimationRootNode[/code] referenced by the point at index [code]point[/code].
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</description>
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</method>
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<method name="get_blend_point_position" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="point" type="int">
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</argument>
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<description>
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Returns the position of the point at index [code]point[/code].
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</description>
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</method>
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<method name="get_triangle_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of triangles in the blend space.
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</description>
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</method>
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<method name="get_triangle_point">
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<return type="int">
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</return>
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<argument index="0" name="triangle" type="int">
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</argument>
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<argument index="1" name="point" type="int">
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</argument>
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<description>
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Returns the position of the point at index [code]point[/code] in the triangle of index [code]triangle[/code].
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</description>
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</method>
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<method name="remove_blend_point">
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<return type="void">
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</return>
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<argument index="0" name="point" type="int">
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</argument>
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<description>
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Removes the point at index [code]point[/code] from the blend space.
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</description>
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</method>
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<method name="remove_triangle">
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<return type="void">
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</return>
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<argument index="0" name="triangle" type="int">
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</argument>
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<description>
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Removes the triangle at index [code]triangle[/code] from the blend space.
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</description>
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</method>
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<method name="set_blend_point_node">
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<return type="void">
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</return>
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<argument index="0" name="point" type="int">
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</argument>
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<argument index="1" name="node" type="AnimationRootNode">
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</argument>
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<description>
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Changes the AnimationNode referenced by the point at index [code]point[/code].
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</description>
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</method>
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<method name="set_blend_point_position">
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<return type="void">
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</return>
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<argument index="0" name="point" type="int">
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</argument>
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<argument index="1" name="pos" type="Vector2">
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</argument>
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<description>
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Updates the position of the point at index [code]point[/code] on the blend axis.
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</description>
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</method>
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</methods>
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<members>
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<member name="auto_triangles" type="bool" setter="set_auto_triangles" getter="get_auto_triangles">
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If true, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point].
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</member>
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<member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace2D.BlendMode">
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Controls the interpolation between animations. See [enum BlendMode] constants.
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</member>
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<member name="max_space" type="Vector2" setter="set_max_space" getter="get_max_space">
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The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point].
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</member>
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<member name="min_space" type="Vector2" setter="set_min_space" getter="get_min_space">
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The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point].
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</member>
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<member name="snap" type="Vector2" setter="set_snap" getter="get_snap">
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Position increment to snap to when moving a point.
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</member>
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<member name="x_label" type="String" setter="set_x_label" getter="get_x_label">
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Name of the blend space's X axis.
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</member>
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<member name="y_label" type="String" setter="set_y_label" getter="get_y_label">
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Name of the blend space's Y axis.
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</member>
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</members>
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<signals>
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<signal name="triangles_updated">
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<description>
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Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode">
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The interpolation between animations is linear.
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</constant>
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<constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode">
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The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
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</constant>
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<constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode">
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Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position.
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</constant>
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</constants>
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</class>
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