- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
31 lines
1.4 KiB
XML
31 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AtlasTexture" inherits="Texture" category="Core" version="3.2">
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<brief_description>
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Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
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</brief_description>
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<description>
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[Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width,
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and a region that defines the actual area of the AtlasTexture.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas">
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The texture that contains the atlas. Can be any [Texture] subtype.
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</member>
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<member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip">
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If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
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</member>
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<member name="margin" type="Rect2" setter="set_margin" getter="get_margin">
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The margin around the region. The [Rect2]'s [member Rect2.size] parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin.
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</member>
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<member name="region" type="Rect2" setter="set_region" getter="get_region">
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The AtlasTexture's used region.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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