godot/doc/classes/AudioEffectLimiter.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

30 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectLimiter" inherits="AudioEffect" category="Core" version="3.2">
<brief_description>
Adds a soft-clip limiter audio effect to an Audio bus.
</brief_description>
<description>
A limiter is similar to a compressor, but it's less flexible and designed to disallow sound going over a given dB threshold. Adding one in the Master bus is always recommended to reduce the effects of clipping.
Soft clipping starts to reduce the peaks a little below the threshold level and progressively increases its effect as the input level increases such that the threshold is never exceeded.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="ceiling_db" type="float" setter="set_ceiling_db" getter="get_ceiling_db">
The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1. Default value: [code]-0.1dB[/code].
</member>
<member name="soft_clip_db" type="float" setter="set_soft_clip_db" getter="get_soft_clip_db">
Applies a gain to the limited waves, in decibels. Value can range from 0 to 6. Default value: [code]2dB[/code].
</member>
<member name="soft_clip_ratio" type="float" setter="set_soft_clip_ratio" getter="get_soft_clip_ratio">
</member>
<member name="threshold_db" type="float" setter="set_threshold_db" getter="get_threshold_db">
Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0. Default value: [code]0dB[/code].
</member>
</members>
<constants>
</constants>
</class>