- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
96 lines
3.2 KiB
XML
96 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.2">
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<brief_description>
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Plays back audio non-positionally.
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</brief_description>
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<description>
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Plays an audio stream non-positionally.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
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</tutorials>
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<methods>
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<method name="get_playback_position">
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<return type="float">
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</return>
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<description>
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Returns the position in the [AudioStream] in seconds.
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</description>
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</method>
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<method name="get_stream_playback">
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<return type="AudioStreamPlayback">
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</return>
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<description>
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</description>
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</method>
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<method name="play">
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<return type="void">
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</return>
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<argument index="0" name="from_position" type="float" default="0.0">
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</argument>
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<description>
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Plays the audio from the given [code]from_position[/code], in seconds.
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</description>
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</method>
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<method name="seek">
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<return type="void">
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</return>
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<argument index="0" name="to_position" type="float">
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</argument>
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<description>
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Sets the position from which audio will be played, in seconds.
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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Stops the audio.
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</description>
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</method>
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</methods>
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<members>
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<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
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If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
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</member>
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<member name="bus" type="String" setter="set_bus" getter="get_bus">
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Bus on which this audio is playing.
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</member>
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<member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget">
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If the audio configuration has more than two speakers, this sets the target channels. See [code]MIX_TARGET_*[/code] constants.
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</member>
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<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
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Changes the pitch and the tempo of the audio.
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</member>
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
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If [code]true[/code], audio is playing.
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</member>
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<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
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The [AudioStream] object to be played.
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</member>
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<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused">
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</member>
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<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db">
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Volume of sound, in dB.
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</member>
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</members>
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<signals>
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<signal name="finished">
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<description>
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Emitted when the audio stops playing.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="MIX_TARGET_STEREO" value="0" enum="MixTarget">
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The audio will be played only on the first channel.
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</constant>
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<constant name="MIX_TARGET_SURROUND" value="1" enum="MixTarget">
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The audio will be played on all surround channels.
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</constant>
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<constant name="MIX_TARGET_CENTER" value="2" enum="MixTarget">
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The audio will be played on the second channel, which is usually the center.
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</constant>
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</constants>
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</class>
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