- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
88 lines
4 KiB
XML
88 lines
4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BakedLightmap" inherits="VisualInstance" category="Core" version="3.2">
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<brief_description>
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Prerendered indirect light map for a scene.
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</brief_description>
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<description>
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Baked lightmaps are an alternative workflow for adding indirect (or baked) lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work fine on low-end PCs and mobile devices as they consume almost no resources in run-time.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/3d/baked_lightmaps.html</link>
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</tutorials>
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<methods>
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<method name="bake">
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<return type="int" enum="BakedLightmap.BakeError">
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</return>
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<argument index="0" name="from_node" type="Node" default="null">
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</argument>
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<argument index="1" name="create_visual_debug" type="bool" default="false">
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</argument>
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<description>
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</description>
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</method>
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<method name="debug_bake">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="bake_cell_size" type="float" setter="set_bake_cell_size" getter="get_bake_cell_size">
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Grid subdivision size for lightmapper calculation. Default value of [code]0.25[/code] will work for most cases. Increase for better lighting on small details or if your scene is very large.
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</member>
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<member name="bake_energy" type="float" setter="set_energy" getter="get_energy">
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</member>
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<member name="bake_extents" type="Vector3" setter="set_extents" getter="get_extents">
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The size of the affected area.
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</member>
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<member name="bake_hdr" type="bool" setter="set_hdr" getter="is_hdr">
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If [code]true[/code], the lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller file size. Default value: [code]false[/code].
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</member>
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<member name="bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="BakedLightmap.BakeMode">
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Lightmapping mode. See [enum BakeMode].
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</member>
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<member name="bake_propagation" type="float" setter="set_propagation" getter="get_propagation">
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</member>
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<member name="bake_quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="BakedLightmap.BakeQuality">
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Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality].
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</member>
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<member name="capture_cell_size" type="float" setter="set_capture_cell_size" getter="get_capture_cell_size">
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Grid size used for real-time capture information on dynamic objects. Cannot be larger than [member bake_cell_size].
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</member>
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<member name="image_path" type="String" setter="set_image_path" getter="get_image_path">
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The location where lightmaps will be saved.
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</member>
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<member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data">
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The calculated light data.
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</member>
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</members>
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<constants>
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<constant name="BAKE_QUALITY_LOW" value="0" enum="BakeQuality">
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The lowest bake quality mode. Fastest to calculate.
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</constant>
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<constant name="BAKE_QUALITY_MEDIUM" value="1" enum="BakeQuality">
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The default bake quality mode.
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</constant>
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<constant name="BAKE_QUALITY_HIGH" value="2" enum="BakeQuality">
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The highest bake quality mode. Takes longer to calculate.
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</constant>
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<constant name="BAKE_MODE_CONE_TRACE" value="0" enum="BakeMode">
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Less precise but faster bake mode.
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</constant>
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<constant name="BAKE_MODE_RAY_TRACE" value="1" enum="BakeMode">
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More precise bake mode but can take considerably longer to bake.
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</constant>
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<constant name="BAKE_ERROR_OK" value="0" enum="BakeError">
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</constant>
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<constant name="BAKE_ERROR_NO_SAVE_PATH" value="1" enum="BakeError">
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</constant>
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<constant name="BAKE_ERROR_NO_MESHES" value="2" enum="BakeError">
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</constant>
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<constant name="BAKE_ERROR_CANT_CREATE_IMAGE" value="3" enum="BakeError">
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</constant>
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<constant name="BAKE_ERROR_USER_ABORTED" value="4" enum="BakeError">
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</constant>
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</constants>
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</class>
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