- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
31 lines
1.3 KiB
XML
31 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CubeMesh" inherits="PrimitiveMesh" category="Core" version="3.2">
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<brief_description>
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Generate an axis-aligned cuboid [PrimitiveMesh].
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</brief_description>
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<description>
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Generate an axis-aligned cuboid [PrimitiveMesh].
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The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="size" type="Vector3" setter="set_size" getter="get_size">
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Size of the cuboid mesh. Defaults to (2, 2, 2).
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</member>
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<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth">
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Number of extra edge loops inserted along the Z axis. Defaults to 0.
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</member>
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<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height">
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Number of extra edge loops inserted along the Y axis. Defaults to 0.
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</member>
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<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width">
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Number of extra edge loops inserted along the X axis. Defaults to 0.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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