godot/doc/classes/CubeMesh.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CubeMesh" inherits="PrimitiveMesh" category="Core" version="3.2">
<brief_description>
Generate an axis-aligned cuboid [PrimitiveMesh].
</brief_description>
<description>
Generate an axis-aligned cuboid [PrimitiveMesh].
The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="size" type="Vector3" setter="set_size" getter="get_size">
Size of the cuboid mesh. Defaults to (2, 2, 2).
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth">
Number of extra edge loops inserted along the Z axis. Defaults to 0.
</member>
<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height">
Number of extra edge loops inserted along the Y axis. Defaults to 0.
</member>
<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width">
Number of extra edge loops inserted along the X axis. Defaults to 0.
</member>
</members>
<constants>
</constants>
</class>