godot/doc/classes/GridContainer.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

27 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GridContainer" inherits="Container" category="Core" version="3.2">
<brief_description>
Grid container used to arrange elements in a grid like layout.
</brief_description>
<description>
Grid container will arrange its children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="columns" type="int" setter="set_columns" getter="get_columns">
The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout.
</member>
</members>
<constants>
</constants>
<theme_items>
<theme_item name="hseparation" type="int">
</theme_item>
<theme_item name="vseparation" type="int">
</theme_item>
</theme_items>
</class>