godot/doc/classes/InputEventJoypadMotion.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

25 lines
1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventJoypadMotion" inherits="InputEvent" category="Core" version="3.2">
<brief_description>
Input event type for gamepad joysticks and other motions. For buttons, see [code]InputEventJoypadButton[/code].
</brief_description>
<description>
Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
<methods>
</methods>
<members>
<member name="axis" type="int" setter="set_axis" getter="get_axis">
Axis identifier. Use one of the [enum JoystickList] axis constants.
</member>
<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value">
Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
</member>
</members>
<constants>
</constants>
</class>