godot/doc/classes/InputEventMouseButton.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

31 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventMouseButton" inherits="InputEventMouse" category="Core" version="3.2">
<brief_description>
Input event type for mouse button events.
</brief_description>
<description>
Contains mouse click information. See [method Node._input].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
</tutorials>
<methods>
</methods>
<members>
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
The mouse button identifier, one of the [enum ButtonList] button or button wheel constants.
</member>
<member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick">
If [code]true[/code], the mouse button's state is a double-click.
</member>
<member name="factor" type="float" setter="set_factor" getter="get_factor">
The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be [code]0[/code] if not supported.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
If [code]true[/code], the mouse button's state is pressed. If [code]false[/code], the mouse button's state is released.
</member>
</members>
<constants>
</constants>
</class>