- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
52 lines
2.3 KiB
XML
52 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="KinematicCollision" inherits="Reference" category="Core" version="3.2">
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<brief_description>
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Collision data for [KinematicBody] collisions.
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</brief_description>
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<description>
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Contains collision data for [KinematicBody] collisions. When a [KinematicBody] is moved using [method KinematicBody.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned.
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This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="collider" type="Object" setter="" getter="get_collider">
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The colliding body.
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</member>
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<member name="collider_id" type="int" setter="" getter="get_collider_id">
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The colliding body's unique [RID].
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</member>
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<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
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The colliding body's metadata. See [Object].
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</member>
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<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
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The colliding body's shape.
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</member>
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<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index">
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The colliding shape's index. See [CollisionObject].
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</member>
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<member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity">
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The colliding object's velocity.
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</member>
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<member name="local_shape" type="Object" setter="" getter="get_local_shape">
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The moving object's colliding shape.
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</member>
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<member name="normal" type="Vector3" setter="" getter="get_normal">
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The colliding body's shape's normal at the point of collision.
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</member>
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<member name="position" type="Vector3" setter="" getter="get_position">
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The point of collision.
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</member>
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<member name="remainder" type="Vector3" setter="" getter="get_remainder">
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The moving object's remaining movement vector.
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</member>
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<member name="travel" type="Vector3" setter="" getter="get_travel">
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The distance the moving object traveled before collision.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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