godot/doc/classes/LineShape2D.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

24 lines
820 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="LineShape2D" inherits="Shape2D" category="Core" version="3.2">
<brief_description>
Line shape for 2D collisions.
</brief_description>
<description>
Line shape for 2D collisions. It works like a 2D plane and will not allow any physics body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="d" type="float" setter="set_d" getter="get_d">
The line's distance from the origin.
</member>
<member name="normal" type="Vector2" setter="set_normal" getter="get_normal">
The line's normal.
</member>
</members>
<constants>
</constants>
</class>