godot/doc/classes/Path2D.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

22 lines
779 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Path2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Contains a [Curve2D] path for [PathFollow2D] nodes to follow.
</brief_description>
<description>
Can have [PathFollow2D] child nodes moving along the [Curve2D]. See [PathFollow2D] for more information on usage.
[b]Note:[/b] The path is considered as relative to the moved nodes (children of [PathFollow2D]). As such, the curve should usually start with a zero vector ([code](0, 0)[/code]).
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="curve" type="Curve2D" setter="set_curve" getter="get_curve">
A [Curve2D] describing the path.
</member>
</members>
<constants>
</constants>
</class>