godot/doc/classes/SphereMesh.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

34 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SphereMesh" inherits="PrimitiveMesh" category="Core" version="3.2">
<brief_description>
Class representing a spherical [PrimitiveMesh].
</brief_description>
<description>
Class representing a spherical [PrimitiveMesh].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="height" type="float" setter="set_height" getter="get_height">
Full height of the sphere. Defaults to 2.0.
</member>
<member name="is_hemisphere" type="bool" setter="set_is_hemisphere" getter="get_is_hemisphere">
Determines whether a full sphere or a hemisphere is created.
[b]Note:[/b] To get a regular hemisphere, the height and radius of the sphere must be equal. Defaults to [code]false[/code].
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments">
Number of radial segments on the sphere. Defaults to 64.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius">
Radius of sphere. Defaults to 1.0.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings">
Number of segments along the height of the sphere. Defaults to 32.
</member>
</members>
<constants>
</constants>
</class>