godot/modules/vhacd/register_types.cpp
PouleyKetchoupp 788db5cf47 Clean convex hull decomposition code
Remove unnecessary conversion between triangle data and vertex data
whenever possible.
2021-07-13 11:13:25 -07:00

88 lines
3.7 KiB
C++

/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* "Software"), to deal in the Software without restriction, including */
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/*************************************************************************/
#include "register_types.h"
#include "scene/resources/mesh.h"
#include "thirdparty/vhacd/public/VHACD.h"
static Vector<PoolVector<Vector3>> convex_decompose(const real_t *p_vertices, int p_vertex_count, const uint32_t *p_triangles, int p_triangle_count, int p_max_convex_hulls = -1, Vector<PoolVector<uint32_t>> *r_convex_indices = nullptr) {
VHACD::IVHACD::Parameters params;
if (p_max_convex_hulls > 0) {
params.m_maxConvexHulls = p_max_convex_hulls;
}
VHACD::IVHACD *decomposer = VHACD::CreateVHACD();
decomposer->Compute(p_vertices, p_vertex_count, p_triangles, p_triangle_count, params);
int hull_count = decomposer->GetNConvexHulls();
Vector<PoolVector<Vector3>> ret;
ret.resize(hull_count);
if (r_convex_indices) {
r_convex_indices->resize(hull_count);
}
for (int i = 0; i < hull_count; i++) {
VHACD::IVHACD::ConvexHull hull;
decomposer->GetConvexHull(i, hull);
PoolVector<Vector3> &points = ret.write[i];
points.resize(hull.m_nPoints);
PoolVector<Vector3>::Write w = points.write();
for (uint32_t j = 0; j < hull.m_nPoints; ++j) {
for (int k = 0; k < 3; k++) {
w[j][k] = hull.m_points[j * 3 + k];
}
}
if (r_convex_indices) {
PoolVector<uint32_t> &indices = r_convex_indices->write[i];
indices.resize(hull.m_nTriangles * 3);
memcpy(indices.write().ptr(), hull.m_triangles, hull.m_nTriangles * 3 * sizeof(uint32_t));
}
}
decomposer->Clean();
decomposer->Release();
return ret;
}
void register_vhacd_types() {
Mesh::convex_decomposition_function = convex_decompose;
}
void unregister_vhacd_types() {
Mesh::convex_decomposition_function = nullptr;
}