godot/modules/fbx/data
Gordon MacPherson 31bc1af82a Preliminary Blender FBX support
limitations:
- always has to use generated normal's.
- some animations won't be compatible (yet)

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-01-05 21:56:21 +00:00
..
fbx_anim_container.h Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
fbx_bone.cpp [fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄 2020-12-10 19:30:17 +00:00
fbx_bone.h [fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄 2020-12-10 19:30:17 +00:00
fbx_material.cpp [fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄 2020-12-10 19:30:17 +00:00
fbx_material.h [fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄 2020-12-10 19:30:17 +00:00
fbx_mesh_data.cpp Preliminary Blender FBX support 2021-01-05 21:56:21 +00:00
fbx_mesh_data.h ColorIndex supported now for vertex colors. 2020-12-14 16:51:15 +00:00
fbx_node.h Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
fbx_skeleton.cpp [fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄 2020-12-10 19:30:17 +00:00
fbx_skeleton.h [fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄 2020-12-10 19:30:17 +00:00
import_state.h Preliminary Blender FBX support 2021-01-05 21:56:21 +00:00
model_abstraction.h Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
pivot_transform.cpp [fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄 2020-12-10 19:30:17 +00:00
pivot_transform.h [fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄 2020-12-10 19:30:17 +00:00