godot/drivers/gles2
Hugo Locurcio 31c12f05c4
Tweak the default SpatialMaterial properties
Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.

This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined.
2018-08-07 17:04:30 +02:00
..
shaders Tweak the default SpatialMaterial properties 2018-08-07 17:04:30 +02:00
rasterizer_canvas_gles2.cpp add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
rasterizer_canvas_gles2.h add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
rasterizer_gles2.cpp add 3D textures 2018-07-30 12:20:27 +02:00
rasterizer_gles2.h Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
rasterizer_scene_gles2.cpp add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
rasterizer_scene_gles2.h add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
rasterizer_storage_gles2.cpp Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
rasterizer_storage_gles2.h Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
SCsub add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
shader_compiler_gles2.cpp add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
shader_compiler_gles2.h s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
shader_gles2.cpp add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
shader_gles2.h Fix uniform set for mat3 and mat4 2018-08-04 07:30:25 +02:00