godot/platform/android/java/src/com/android/godot/Godot.java
Juan Linietsky 31ce3c5fd0 -fix bug in cache for atlas import/export
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
2014-03-13 22:57:24 -03:00

329 lines
9.6 KiB
Java

/*************************************************************************/
/* Godot.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package com.android.godot;
import android.app.Activity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.widget.RelativeLayout;
import android.widget.LinearLayout;
import android.view.ViewGroup.LayoutParams;
import android.app.*;
import android.content.*;
import android.view.*;
import android.view.inputmethod.InputMethodManager;
import android.os.*;
import android.util.Log;
import android.graphics.*;
import android.text.method.*;
import android.text.*;
import android.media.*;
import android.hardware.*;
import android.content.*;
import android.net.Uri;
import android.media.MediaPlayer;
import java.lang.reflect.Method;
import java.util.List;
import java.util.ArrayList;
import com.android.godot.payments.PaymentsManager;
import java.io.IOException;
import android.provider.Settings.Secure;
public class Godot extends Activity implements SensorEventListener
{
static public class SingletonBase {
protected void registerClass(String p_name, String[] p_methods) {
GodotLib.singleton(p_name,this);
Class clazz = getClass();
Method[] methods = clazz.getDeclaredMethods();
for (Method method : methods) {
boolean found=false;
System.out.printf("METHOD: %s\n",method.getName());
for (String s : p_methods) {
System.out.printf("METHOD CMP WITH: %s\n",s);
if (s.equals(method.getName())) {
found=true;
System.out.printf("METHOD CMP VALID");
break;
}
}
if (!found)
continue;
System.out.printf("METHOD FOUND: %s\n",method.getName());
List<String> ptr = new ArrayList<String>();
Class[] paramTypes = method.getParameterTypes();
for (Class c : paramTypes) {
ptr.add(c.getName());
}
String[] pt = new String[ptr.size()];
ptr.toArray(pt);
GodotLib.method(p_name,method.getName(),method.getReturnType().getName(),pt);
}
}
public void registerMethods() {}
}
/*
protected List<SingletonBase> singletons = new ArrayList<SingletonBase>();
protected void instanceSingleton(SingletonBase s) {
s.registerMethods();
singletons.add(s);
}
*/
public GodotView mView;
private SensorManager mSensorManager;
private Sensor mAccelerometer;
public RelativeLayout layout;
static public GodotIO io;
public static void setWindowTitle(String title) {
//setTitle(title);
}
public interface ResultCallback {
public void callback(int requestCode, int resultCode, Intent data);
};
public ResultCallback result_callback;
private PaymentsManager mPaymentsManager;
@Override protected void onActivityResult (int requestCode, int resultCode, Intent data) {
if(requestCode == PaymentsManager.REQUEST_CODE_FOR_PURCHASE){
mPaymentsManager.processPurchaseResponse(resultCode, data);
}else if (result_callback != null) {
result_callback.callback(requestCode, resultCode, data);
result_callback = null;
};
};
public void onVideoInit(boolean use_gl2) {
// mView = new GodotView(getApplication(),io,use_gl2);
// setContentView(mView);
layout = new RelativeLayout(this);
layout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT));
setContentView(layout);
mView = new GodotView(getApplication(),io,use_gl2, this);
layout.addView(mView,new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT));
mView.setKeepScreenOn(true);
}
private static Godot _self;
public static Godot getInstance(){
return Godot._self;
}
@Override protected void onCreate(Bundle icicle) {
super.onCreate(icicle);
_self = this;
Window window = getWindow();
window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON
| WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
io = new GodotIO(this);
io.unique_id = Secure.getString(getContentResolver(), Secure.ANDROID_ID);
GodotLib.io=io;
GodotLib.initialize(this,io.needsReloadHooks());
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
result_callback = null;
mPaymentsManager = PaymentsManager.createManager(this).initService();
// instanceSingleton( new GodotFacebook(this) );
}
@Override protected void onDestroy(){
if(mPaymentsManager != null ) mPaymentsManager.destroy();
super.onDestroy();
}
@Override protected void onPause() {
super.onPause();
mView.onPause();
mSensorManager.unregisterListener(this);
GodotLib.focusout();
}
@Override protected void onResume() {
super.onResume();
mView.onResume();
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
GodotLib.focusin();
}
@Override public void onSensorChanged(SensorEvent event) {
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
GodotLib.accelerometer(x,y,z);
}
@Override public final void onAccuracyChanged(Sensor sensor, int accuracy) {
// Do something here if sensor accuracy changes.
}
/*
@Override public boolean dispatchKeyEvent(KeyEvent event) {
if (event.getKeyCode()==KeyEvent.KEYCODE_BACK) {
System.out.printf("** BACK REQUEST!\n");
GodotLib.quit();
return true;
}
System.out.printf("** OTHER KEY!\n");
return false;
}
*/
@Override public void onBackPressed() {
GodotLib.quit();
}
public void forceQuit() {
System.exit(0);
}
//@Override public boolean dispatchTouchEvent (MotionEvent event) {
public boolean gotTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
int evcount=event.getPointerCount();
if (evcount==0)
return true;
int[] arr = new int[event.getPointerCount()*3];
for(int i=0;i<event.getPointerCount();i++) {
arr[i*3+0]=(int)event.getPointerId(i);
arr[i*3+1]=(int)event.getX(i);
arr[i*3+2]=(int)event.getY(i);
}
//System.out.printf("gaction: %d\n",event.getAction());
switch(event.getAction()&MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
GodotLib.touch(0,0,evcount,arr);
//System.out.printf("action down at: %f,%f\n", event.getX(),event.getY());
} break;
case MotionEvent.ACTION_MOVE: {
GodotLib.touch(1,0,evcount,arr);
//for(int i=0;i<event.getPointerCount();i++) {
// System.out.printf("%d - moved to: %f,%f\n",i, event.getX(i),event.getY(i));
//}
} break;
case MotionEvent.ACTION_POINTER_UP: {
int pointer_idx = event.getActionIndex();
GodotLib.touch(4,pointer_idx,evcount,arr);
//System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
} break;
case MotionEvent.ACTION_POINTER_DOWN: {
int pointer_idx = event.getActionIndex();
GodotLib.touch(3,pointer_idx,evcount,arr);
//System.out.printf("%d - s.down at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
} break;
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP: {
GodotLib.touch(2,0,evcount,arr);
//for(int i=0;i<event.getPointerCount();i++) {
// System.out.printf("%d - up! %f,%f\n",i, event.getX(i),event.getY(i));
//}
} break;
}
return true;
}
@Override public boolean onKeyUp(int keyCode, KeyEvent event) {
GodotLib.key(event.getUnicodeChar(0), false);
return super.onKeyUp(keyCode, event);
};
@Override public boolean onKeyDown(int keyCode, KeyEvent event) {
GodotLib.key(event.getUnicodeChar(0), true);
return super.onKeyDown(keyCode, event);
}
public PaymentsManager getPaymentsManager() {
return mPaymentsManager;
}
// public void setPaymentsManager(PaymentsManager mPaymentsManager) {
// this.mPaymentsManager = mPaymentsManager;
// };
// Audio
}