godot/core/object_rc.h
Pedro J. Estébanez ac8b4708a3 Fix GDNative compat breakage due to dangling Variants fix
This moves the instance id member from Variant to the ObjectRC so that Variant is still the same size as before the fix (and also regardless if debug or release build).
2020-04-27 13:07:52 +02:00

82 lines
3.3 KiB
C++

/*************************************************************************/
/* object_rc.h */
/*************************************************************************/
/* This file is part of: */
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#ifndef OBJECTRC_H
#define OBJECTRC_H
#ifdef DEBUG_ENABLED
#include "core/os/memory.h"
#include "core/typedefs.h"
#include <atomic>
class Object;
// Used to track Variants pointing to a non-Reference Object
class ObjectRC {
std::atomic<Object *> _ptr;
std::atomic<uint32_t> _users;
public:
// This is for allowing debug builds to check for instance ID validity,
// so warnings are shown in debug builds when a stray Variant (one pointing
// to a released Object) would have happened.
const ObjectID instance_id;
_FORCE_INLINE_ void increment() {
_users.fetch_add(1, std::memory_order_relaxed);
}
_FORCE_INLINE_ bool decrement() {
return _users.fetch_sub(1, std::memory_order_relaxed) == 1;
}
_FORCE_INLINE_ bool invalidate() {
_ptr.store(nullptr, std::memory_order_release);
return decrement();
}
_FORCE_INLINE_ Object *get_ptr() {
return _ptr.load(std::memory_order_acquire);
}
_FORCE_INLINE_ ObjectRC(Object *p_object) :
instance_id(p_object->get_instance_id()) {
// 1 (the Object) + 1 (the first user)
_users.store(2, std::memory_order_relaxed);
_ptr.store(p_object, std::memory_order_release);
}
};
#endif
#endif