godot/editor/animation_track_editor_plugins.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

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/*************************************************************************/
/* animation_track_editor_plugins.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANIMATION_TRACK_EDITOR_PLUGINS_H
#define ANIMATION_TRACK_EDITOR_PLUGINS_H
#include "editor/animation_track_editor.h"
class AnimationTrackEditBool : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditBool, AnimationTrackEdit);
Ref<Texture> icon_checked;
Ref<Texture> icon_unchecked;
public:
virtual int get_key_height() const;
virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
virtual bool is_key_selectable_by_distance() const;
virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
};
class AnimationTrackEditColor : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditColor, AnimationTrackEdit);
public:
virtual int get_key_height() const;
virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
virtual bool is_key_selectable_by_distance() const;
virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right);
};
class AnimationTrackEditAudio : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditAudio, AnimationTrackEdit);
ObjectID id;
void _preview_changed(ObjectID p_which);
protected:
static void _bind_methods();
public:
virtual int get_key_height() const;
virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
virtual bool is_key_selectable_by_distance() const;
virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
void set_node(Object *p_object);
AnimationTrackEditAudio();
};
class AnimationTrackEditSpriteFrame : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditSpriteFrame, AnimationTrackEdit);
ObjectID id;
bool is_coords;
public:
virtual int get_key_height() const;
virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
virtual bool is_key_selectable_by_distance() const;
virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
void set_node(Object *p_object);
void set_as_coords();
AnimationTrackEditSpriteFrame() { is_coords = false; }
};
class AnimationTrackEditSubAnim : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditSubAnim, AnimationTrackEdit);
ObjectID id;
public:
virtual int get_key_height() const;
virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
virtual bool is_key_selectable_by_distance() const;
virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
void set_node(Object *p_object);
};
class AnimationTrackEditTypeAudio : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditTypeAudio, AnimationTrackEdit);
void _preview_changed(ObjectID p_which);
bool len_resizing;
bool len_resizing_start;
int len_resizing_index;
float len_resizing_from_px;
float len_resizing_rel;
protected:
static void _bind_methods();
public:
virtual void _gui_input(const Ref<InputEvent> &p_event);
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
virtual void drop_data(const Point2 &p_point, const Variant &p_data);
virtual int get_key_height() const;
virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
virtual bool is_key_selectable_by_distance() const;
virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
AnimationTrackEditTypeAudio();
};
class AnimationTrackEditTypeAnimation : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditTypeAnimation, AnimationTrackEdit);
ObjectID id;
public:
virtual int get_key_height() const;
virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
virtual bool is_key_selectable_by_distance() const;
virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
void set_node(Object *p_object);
AnimationTrackEditTypeAnimation();
};
class AnimationTrackEditVolumeDB : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditVolumeDB, AnimationTrackEdit);
public:
virtual void draw_bg(int p_clip_left, int p_clip_right);
virtual void draw_fg(int p_clip_left, int p_clip_right);
virtual int get_key_height() const;
virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right);
};
class AnimationTrackEditDefaultPlugin : public AnimationTrackEditPlugin {
GDCLASS(AnimationTrackEditDefaultPlugin, AnimationTrackEditPlugin);
public:
virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage);
virtual AnimationTrackEdit *create_audio_track_edit();
virtual AnimationTrackEdit *create_animation_track_edit(Object *p_object);
};
#endif // ANIMATION_TRACK_EDITOR_PLUGINS_H