godot/editor/dictionary_property_edit.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

195 lines
6.3 KiB
C++

/*************************************************************************/
/* dictionary_property_edit.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "dictionary_property_edit.h"
#include "editor_node.h"
void DictionaryPropertyEdit::_notif_change() {
_change_notify();
}
void DictionaryPropertyEdit::_notif_changev(const String &p_v) {
_change_notify(p_v.utf8().get_data());
}
void DictionaryPropertyEdit::_set_key(const Variant &p_old_key, const Variant &p_new_key) {
// TODO: Set key of a dictionary is not allowed yet
}
void DictionaryPropertyEdit::_set_value(const Variant &p_key, const Variant &p_value) {
Dictionary dict = get_dictionary();
dict[p_key] = p_value;
Object *o = ObjectDB::get_instance(obj);
if (!o)
return;
o->set(property, dict);
}
Variant DictionaryPropertyEdit::get_dictionary() const {
Object *o = ObjectDB::get_instance(obj);
if (!o)
return Dictionary();
Variant dict = o->get(property);
if (dict.get_type() != Variant::DICTIONARY)
return Dictionary();
return dict;
}
void DictionaryPropertyEdit::_get_property_list(List<PropertyInfo> *p_list) const {
Dictionary dict = get_dictionary();
Array keys = dict.keys();
keys.sort();
for (int i = 0; i < keys.size(); i++) {
String index = itos(i);
const Variant &key = keys[i];
PropertyInfo pi(key.get_type(), index + ": key");
p_list->push_back(pi);
const Variant &value = dict[key];
pi = PropertyInfo(value.get_type(), index + ": value");
p_list->push_back(pi);
}
}
void DictionaryPropertyEdit::edit(Object *p_obj, const StringName &p_prop) {
property = p_prop;
obj = p_obj->get_instance_id();
}
Node *DictionaryPropertyEdit::get_node() {
Object *o = ObjectDB::get_instance(obj);
if (!o)
return NULL;
return cast_to<Node>(o);
}
bool DictionaryPropertyEdit::_dont_undo_redo() {
return true;
}
void DictionaryPropertyEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_key"), &DictionaryPropertyEdit::_set_key);
ClassDB::bind_method(D_METHOD("_set_value"), &DictionaryPropertyEdit::_set_value);
ClassDB::bind_method(D_METHOD("_notif_change"), &DictionaryPropertyEdit::_notif_change);
ClassDB::bind_method(D_METHOD("_notif_changev"), &DictionaryPropertyEdit::_notif_changev);
ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &DictionaryPropertyEdit::_dont_undo_redo);
}
bool DictionaryPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
Dictionary dict = get_dictionary();
Array keys = dict.keys();
keys.sort();
String pn = p_name;
int slash = pn.find(": ");
if (slash != -1 && pn.length() > slash) {
String type = pn.substr(slash + 2, pn.length());
int index = pn.substr(0, slash).to_int();
if (type == "key" && index < keys.size()) {
const Variant &key = keys[index];
UndoRedo *ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Dictionary Key"));
ur->add_do_method(this, "_set_key", key, p_value);
ur->add_undo_method(this, "_set_key", p_value, key);
ur->add_do_method(this, "_notif_changev", p_name);
ur->add_undo_method(this, "_notif_changev", p_name);
ur->commit_action();
return true;
} else if (type == "value" && index < keys.size()) {
const Variant &key = keys[index];
if (dict.has(key)) {
Variant value = dict[key];
UndoRedo *ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Dictionary Value"));
ur->add_do_method(this, "_set_value", key, p_value);
ur->add_undo_method(this, "_set_value", key, value);
ur->add_do_method(this, "_notif_changev", p_name);
ur->add_undo_method(this, "_notif_changev", p_name);
ur->commit_action();
return true;
}
}
}
return false;
}
bool DictionaryPropertyEdit::_get(const StringName &p_name, Variant &r_ret) const {
Dictionary dict = get_dictionary();
Array keys = dict.keys();
keys.sort();
String pn = p_name;
int slash = pn.find(": ");
if (slash != -1 && pn.length() > slash) {
String type = pn.substr(slash + 2, pn.length());
int index = pn.substr(0, slash).to_int();
if (type == "key" && index < keys.size()) {
r_ret = keys[index];
return true;
} else if (type == "value" && index < keys.size()) {
const Variant &key = keys[index];
if (dict.has(key)) {
r_ret = dict[key];
return true;
}
}
}
return false;
}
DictionaryPropertyEdit::DictionaryPropertyEdit() {
obj = 0;
}