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theuserbl 31e6c6ca8f Changed *_scene() to *_tree()
Changed _enter_scene and _exit_scene() to _enter_tree() and _exit_tree() in the time-example, because the *_scene no longer work.
2015-03-05 23:05:30 +01:00
bin Completed more complex formatting. 2015-02-01 20:18:38 +00:00
core Merge branch 'master' of https://github.com/okamstudio/godot 2015-03-03 14:41:36 -03:00
demos support for 2D shadow casters 2015-03-02 00:54:43 -03:00
doc merges from okam repo 2015-03-03 14:39:13 -03:00
drivers merges from okam repo 2015-03-03 14:39:13 -03:00
main Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
modules Merge branch 'master' of https://github.com/okamstudio/godot 2015-03-03 14:41:36 -03:00
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servers Merge branch 'master' of https://github.com/okamstudio/godot 2015-03-03 14:41:36 -03:00
tools Changed *_scene() to *_tree() 2015-03-05 23:05:30 +01:00
.gitignore ignore make.bat 2015-02-10 19:18:00 -03:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
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methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
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version.py version bump to stable 2014-12-15 15:49:18 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced