-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
164 lines
4.6 KiB
C++
164 lines
4.6 KiB
C++
/*************************************************************************/
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/* code_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CODE_EDITOR_H
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#define CODE_EDITOR_H
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#include "tools/editor/editor_plugin.h"
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#include "scene/gui/text_edit.h"
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#include "scene/gui/dialogs.h"
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#include "scene/main/timer.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/line_edit.h"
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class GotoLineDialog : public ConfirmationDialog {
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OBJ_TYPE(GotoLineDialog,ConfirmationDialog);
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Label *line_label;
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LineEdit *line;
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TextEdit *text_editor;
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virtual void ok_pressed();
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public:
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void popup_find_line(TextEdit *p_edit);
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int get_line() const;
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void set_text_editor(TextEdit *p_text_editor);
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GotoLineDialog();
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};
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class FindReplaceDialog : public ConfirmationDialog {
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OBJ_TYPE(FindReplaceDialog,ConfirmationDialog);
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LineEdit *search_text;
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LineEdit *replace_text;
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CheckButton *whole_words;
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CheckButton *case_sensitive;
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CheckButton *backwards;
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CheckButton *prompt;
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CheckButton *selection_only;
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Button *skip;
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Label *error_label;
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MarginContainer *replace_mc;
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Label *replace_label;
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VBoxContainer *replace_vb;
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void _search_text_entered(const String& p_text);
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void _replace_text_entered(const String& p_text);
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void _prompt_changed();
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void _skip_pressed();
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TextEdit *text_edit;
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protected:
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void _search_callback();
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void _replace_skip_callback();
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bool _search();
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void _replace();
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virtual void ok_pressed();
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static void _bind_methods();
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public:
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String get_search_text() const;
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String get_replace_text() const;
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bool is_whole_words() const;
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bool is_case_sensitive() const;
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bool is_backwards() const;
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bool is_replace_mode() const;
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bool is_replace_all_mode() const;
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bool is_replace_selection_only() const;
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void set_replace_selection_only(bool p_enable);
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void set_error(const String& p_error);
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void popup_search();
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void popup_replace();
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void set_text_edit(TextEdit *p_text_edit);
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void search_next();
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FindReplaceDialog();
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};
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class CodeTextEditor : public Control {
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OBJ_TYPE(CodeTextEditor,Control);
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TextEdit *text_editor;
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Label *line_col;
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Label *info;
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Timer *idle;
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Label *error;
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void _update_font();
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void _complete_request(const String& p_request,int p_line);
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protected:
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void set_error(const String& p_error);
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virtual void _load_theme_settings() {}
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virtual void _validate_script()=0;
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virtual void _code_complete_script(const String& p_code, const String& p_keyword,int p_line, List<String>* r_options) {};
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void _text_changed_idle_timeout();
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void _text_changed();
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void _line_col_changed();
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void _notification(int);
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static void _bind_methods();
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public:
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TextEdit *get_text_edit() { return text_editor; }
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virtual void apply_code() {}
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CodeTextEditor();
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};
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#endif // CODE_EDITOR_H
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