godot/doc/classes/TranslationServer.xml
2021-11-05 16:10:17 +01:00

73 lines
2.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TranslationServer" inherits="Object" version="3.5">
<brief_description>
Server that manages all translations.
</brief_description>
<description>
Server that manages all translations. Translations can be set to it and removed from it.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/3.4/tutorials/i18n/internationalizing_games.html</link>
<link>https://docs.godotengine.org/en/3.4/tutorials/i18n/locales.html</link>
</tutorials>
<methods>
<method name="add_translation">
<return type="void" />
<argument index="0" name="translation" type="Translation" />
<description>
Adds a [Translation] resource.
</description>
</method>
<method name="clear">
<return type="void" />
<description>
Clears the server from all translations.
</description>
</method>
<method name="get_loaded_locales" qualifiers="const">
<return type="Array" />
<description>
Returns an array of all loaded locales of the project.
</description>
</method>
<method name="get_locale" qualifiers="const">
<return type="String" />
<description>
Returns the current locale of the project.
See also [method OS.get_locale] and [method OS.get_locale_language] to query the locale of the user system.
</description>
</method>
<method name="get_locale_name" qualifiers="const">
<return type="String" />
<argument index="0" name="locale" type="String" />
<description>
Returns a locale's language and its variant (e.g. [code]"en_US"[/code] would return [code]"English (United States)"[/code]).
</description>
</method>
<method name="remove_translation">
<return type="void" />
<argument index="0" name="translation" type="Translation" />
<description>
Removes the given translation from the server.
</description>
</method>
<method name="set_locale">
<return type="void" />
<argument index="0" name="locale" type="String" />
<description>
Sets the locale of the project. The [code]locale[/code] string will be standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]).
If translations have been loaded beforehand for the new locale, they will be applied.
</description>
</method>
<method name="translate" qualifiers="const">
<return type="String" />
<argument index="0" name="message" type="String" />
<description>
Returns the current locale's translation for the given message (key).
</description>
</method>
</methods>
<constants>
</constants>
</class>