godot/demos/2d/kinematic_char/colworld.tscn
Rémi Verschelde 69e67d51c7 Port 2D demos to TSCN/TRES formats
Part of #4196.

(cherry picked from commit 23cf6a85bd)
2016-04-02 22:19:30 +02:00

422 lines
14 KiB
Text

[gd_scene load_steps=19 format=1]
[ext_resource path="res://colworld.gd" type="Script" id=1]
[ext_resource path="res://obstacle.png" type="Texture" id=2]
[ext_resource path="res://player.tscn" type="PackedScene" id=3]
[ext_resource path="res://princess.png" type="Texture" id=4]
[ext_resource path="res://circle.png" type="Texture" id=5]
[ext_resource path="res://long_obstacle.png" type="Texture" id=6]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 8, 8 )
[sub_resource type="TileSet" id=2]
0/name = ""
0/texture = ExtResource( 2 )
0/tex_offset = Vector2( 0, 0 )
0/region = Rect2( 0, 0, 0, 0 )
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 8, 8 )
0/shapes = [ SubResource( 1 ) ]
[sub_resource type="RectangleShape2D" id=3]
custom_solver_bias = 0.0
extents = Vector2( 8, 8 )
[sub_resource type="Animation" id=4]
length = 10.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:transform/pos")
tracks/0/interp = 1
tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1, 5, 6 ), "transitions":FloatArray( 1, 1, 1, 1 ), "values":[ Vector2( 184, 152 ), Vector2( 184, 152 ), Vector2( 328.086, 152 ), Vector2( 328.086, 152 ) ] }
[sub_resource type="Animation" id=5]
resource/name = "leftright"
length = 10.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:transform/pos")
tracks/0/interp = 1
tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1, 5, 6 ), "transitions":FloatArray( 1, 1, 1, 1 ), "values":[ Vector2( 184, 152 ), Vector2( 184, 152 ), Vector2( 328.086, 152 ), Vector2( 328.086, 152 ) ] }
[sub_resource type="Animation" id=6]
length = 10.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:transform/pos")
tracks/0/interp = 1
tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1, 5, 6 ), "transitions":FloatArray( 1, 1, 1, 1 ), "values":[ Vector2( 88.3493, 296 ), Vector2( 88.3493, 296 ), Vector2( 88.3493, 152 ), Vector2( 88.3493, 152 ) ] }
[sub_resource type="RectangleShape2D" id=7]
custom_solver_bias = 0.0
extents = Vector2( 8, 8 )
[sub_resource type="RectangleShape2D" id=8]
custom_solver_bias = 0.0
extents = Vector2( 10, 4 )
[sub_resource type="CircleShape2D" id=9]
custom_solver_bias = 0.0
radius = 32.0
[sub_resource type="RectangleShape2D" id=10]
custom_solver_bias = 0.0
extents = Vector2( 8, 8 )
[sub_resource type="Animation" id=11]
length = 20.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:transform/rot")
tracks/0/interp = 1
tracks/0/keys = { "cont":true, "times":FloatArray( 0, 5, 10, 15 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ 0.0, 90.0, 0.0, -90.0 ] }
[sub_resource type="RectangleShape2D" id=12]
custom_solver_bias = 0.0
extents = Vector2( 32, 8 )
[node name="colworld" type="Node2D"]
script/script = ExtResource( 1 )
[node name="TileMap" type="TileMap" parent="."]
mode = 0
tile_set = SubResource( 2 )
cell/size = Vector2( 16, 16 )
cell/quadrant_size = 16
cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
cell/half_offset = 2
cell/tile_origin = 0
cell/y_sort = false
collision/use_kinematic = false
collision/friction = 1.0
collision/bounce = 0.0
collision/layers = 1
collision/mask = 1
occluder/light_mask = 1
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[node name="player" parent="." instance=ExtResource( 3 )]
transform/pos = Vector2( 72, 430 )
collision/margin = 0.05
[node name="moving_platform1" type="KinematicBody2D" parent="."]
transform/pos = Vector2( 274.142, 152 )
input/pickable = false
shapes/0/shape = SubResource( 3 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision/margin = 0.01
[node name="collision" type="CollisionShape2D" parent="moving_platform1"]
shape = SubResource( 3 )
trigger = false
_update_shape_index = -1
[node name="sprite" type="Sprite" parent="moving_platform1"]
texture = ExtResource( 2 )
[node name="anim" type="AnimationPlayer" parent="moving_platform1"]
playback/process_mode = 0
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/leftright = SubResource( 4 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "leftright"
[node name="moving_platform2" type="KinematicBody2D" parent="."]
transform/pos = Vector2( 88.3493, 284.689 )
input/pickable = false
shapes/0/shape = SubResource( 3 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision/margin = 0.01
[node name="collision" type="CollisionShape2D" parent="moving_platform2"]
shape = SubResource( 3 )
trigger = false
_update_shape_index = -1
[node name="sprite" type="Sprite" parent="moving_platform2"]
texture = ExtResource( 2 )
[node name="anim" type="AnimationPlayer" parent="moving_platform2"]
playback/process_mode = 0
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/leftright = SubResource( 5 )
anims/updown = SubResource( 6 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "updown"
[node name="princess" type="Area2D" parent="."]
transform/pos = Vector2( 97, 72 )
input/pickable = true
shapes/0/shape = SubResource( 7 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
[node name="collision" type="CollisionShape2D" parent="princess"]
shape = SubResource( 7 )
trigger = false
_update_shape_index = -1
[node name="Sprite" type="Sprite" parent="princess"]
texture = ExtResource( 4 )
[node name="youwin" type="Label" parent="."]
visibility/visible = false
focus/ignore_mouse = true
focus/stop_mouse = true
size_flags/horizontal = 2
margin/left = 196.0
margin/top = 41.0
margin/right = 344.0
margin/bottom = 67.0
text = "Thank You Cubio\nYou Saved The Princess!"
align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="oneway1" type="KinematicBody2D" parent="."]
transform/pos = Vector2( 439, 301 )
input/pickable = false
shapes/0/shape = SubResource( 8 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 6.0
collision/margin = 0.01
[node name="sprite" type="Sprite" parent="oneway1"]
transform/scale = Vector2( 1, 0.3 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway1"]
shape = SubResource( 8 )
trigger = false
_update_shape_index = -1
[node name="oneway2" type="KinematicBody2D" parent="."]
transform/pos = Vector2( 456, 301 )
input/pickable = false
shapes/0/shape = SubResource( 8 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 6.0
collision/margin = 0.01
[node name="sprite" type="Sprite" parent="oneway2"]
transform/scale = Vector2( 1, 0.3 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway2"]
shape = SubResource( 8 )
trigger = false
_update_shape_index = -1
[node name="oneway3" type="KinematicBody2D" parent="."]
transform/pos = Vector2( 472, 301 )
input/pickable = false
shapes/0/shape = SubResource( 8 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 6.0
collision/margin = 0.01
[node name="sprite" type="Sprite" parent="oneway3"]
transform/scale = Vector2( 1, 0.3 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway3"]
shape = SubResource( 8 )
trigger = false
_update_shape_index = -1
[node name="oneway4" type="KinematicBody2D" parent="."]
transform/pos = Vector2( 487, 301 )
input/pickable = false
shapes/0/shape = SubResource( 8 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 6.0
collision/margin = 0.01
[node name="sprite" type="Sprite" parent="oneway4"]
transform/scale = Vector2( 1, 0.3 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway4"]
shape = SubResource( 8 )
trigger = false
_update_shape_index = -1
[node name="circle" type="KinematicBody2D" parent="."]
transform/pos = Vector2( 241.169, 304.126 )
input/pickable = false
shapes/0/shape = SubResource( 9 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 10 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, -0.440125, -37.0904 )
shapes/1/trigger = false
collision/layers = 1
collision/mask = 1
collision/margin = 0.08
[node name="sprite" type="Sprite" parent="circle"]
texture = ExtResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="circle"]
shape = SubResource( 9 )
trigger = false
_update_shape_index = -1
[node name="anim" type="AnimationPlayer" parent="circle"]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/turn = SubResource( 11 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "turn"
[node name="box" type="CollisionShape2D" parent="circle"]
transform/pos = Vector2( -0.440125, -37.0904 )
shape = SubResource( 10 )
trigger = false
_update_shape_index = -1
[node name="boxsprite" type="Sprite" parent="circle"]
transform/pos = Vector2( 0, -37.4108 )
texture = ExtResource( 2 )
[node name="platform" type="StaticBody2D" parent="."]
transform/pos = Vector2( 251.44, 396.557 )
transform/rot = 24.5257
input/pickable = false
shapes/0/shape = SubResource( 12 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="sprite" type="Sprite" parent="platform"]
texture = ExtResource( 6 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform"]
shape = SubResource( 12 )
trigger = false
_update_shape_index = -1
[node name="platform1" type="StaticBody2D" parent="."]
transform/pos = Vector2( 369.116, 394.016 )
transform/rot = -26.6959
input/pickable = false
shapes/0/shape = SubResource( 12 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="sprite" type="Sprite" parent="platform1"]
texture = ExtResource( 6 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform1"]
shape = SubResource( 12 )
trigger = false
_update_shape_index = -1
[connection signal="body_enter" from="princess" to="." method="_on_princess_body_enter"]