godot/demos/2d/kinematic_char/player.tscn
Rémi Verschelde 69e67d51c7 Port 2D demos to TSCN/TRES formats
Part of #4196.

(cherry picked from commit 23cf6a85bd)
2016-04-02 22:19:30 +02:00

33 lines
795 B
Text

[gd_scene load_steps=4 format=1]
[ext_resource path="res://player.gd" type="Script" id=1]
[ext_resource path="res://player.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 7, 7 )
[node name="player" type="KinematicBody2D"]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, -0.315559, 0.157784 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision/margin = 0.01
script/script = ExtResource( 1 )
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
transform/pos = Vector2( -0.315559, 0.157784 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1