godot/scene
Rémi Verschelde 336846e547 Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.

To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
..
2d Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE 2019-07-25 09:29:51 +02:00
3d Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE 2019-07-25 09:29:51 +02:00
animation Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Merge pull request #30576 from qarmin/lgtm_coverage 2019-07-20 12:00:13 +02:00
main Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
resources Merge pull request #30716 from qarmin/fixed_static_analiser_code 2019-07-23 15:08:44 +02:00
register_scene_types.cpp Merge pull request #30532 from Chaosus/vs_triplanar 2019-07-15 07:56:06 +02:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00