godot/platform/javascript
Juan Linietsky 33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
..
api Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
export Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
audio_driver_javascript.cpp Revert "Fix audio capture naming in Javascript" 2020-01-20 21:35:19 +01:00
audio_driver_javascript.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py Only emit the JavaScript support code for Web when building for HTML5 2020-01-31 12:33:16 +01:00
dom_keys.inc Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
engine.js Fix startGame's logic in engine.js. 2020-02-12 23:13:53 +01:00
http_client.h.inc Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_client_javascript.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
http_request.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.js Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
id_handler.js Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
javascript_eval.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
javascript_main.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
os_javascript.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
os_javascript.h Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pre.js Add comments to javascript wrapper parts. 2018-10-15 08:56:44 -07:00
run_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
SCsub Move IDHandler JS module to platform from Websock 2019-04-12 12:41:49 +02:00