godot/scene
JFonS 33d6b1f68f
CPU lightmapper environment energy fixes.
* Better handling of the scene's environment energy in the lightmapper
  bakes.
* Fixed a bug where ProceduralSky::get_panorama() returned a reference
  instead of a copy.
* Removed includes to Embree's internal header files.

(cherry picked from commit 2db2d1153d)
2021-04-22 18:07:16 +02:00
..
2d Re-allow playing AnimatedSprite2D without frames 2021-04-05 15:01:01 +02:00
3d CPU lightmapper environment energy fixes. 2021-04-22 18:07:16 +02:00
animation Changed SkeletonIK3D to clear bone overrides when stopping 2021-04-17 10:51:22 +02:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui RichTextLabel: On custom effect change, parse bbcode only if it's enabled and not empty. 2021-04-05 12:01:51 +02:00
main Control: Expose pass_on_modal_close_click 2021-03-25 18:29:41 +01:00
resources CPU lightmapper environment energy fixes. 2021-04-22 18:07:16 +02:00
register_scene_types.cpp Require editor restart after changing GUI custom theme or font 2021-03-30 16:02:33 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00