godot/doc/classes/AnimationNodeBlendTree.xml
Rémi Verschelde ba177ccaec doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
2020-01-23 12:37:33 +01:00

117 lines
3.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_node">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="node" type="AnimationNode">
</argument>
<argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )">
</argument>
<description>
</description>
</method>
<method name="connect_node">
<return type="void">
</return>
<argument index="0" name="input_node" type="String">
</argument>
<argument index="1" name="input_index" type="int">
</argument>
<argument index="2" name="output_node" type="String">
</argument>
<description>
</description>
</method>
<method name="disconnect_node">
<return type="void">
</return>
<argument index="0" name="input_node" type="String">
</argument>
<argument index="1" name="input_index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_node" qualifiers="const">
<return type="AnimationNode">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="get_node_position" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="has_node" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="remove_node">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="rename_node">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="new_name" type="String">
</argument>
<description>
</description>
</method>
<method name="set_node_position">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="position" type="Vector2">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )">
</member>
</members>
<constants>
<constant name="CONNECTION_OK" value="0">
</constant>
<constant name="CONNECTION_ERROR_NO_INPUT" value="1">
</constant>
<constant name="CONNECTION_ERROR_NO_INPUT_INDEX" value="2">
</constant>
<constant name="CONNECTION_ERROR_NO_OUTPUT" value="3">
</constant>
<constant name="CONNECTION_ERROR_SAME_NODE" value="4">
</constant>
<constant name="CONNECTION_ERROR_CONNECTION_EXISTS" value="5">
</constant>
</constants>
</class>