godot/platform
Fabio Alessandrelli 3416f7b521 [HTML5] Opt-in virtual keyboard support.
Added as an export option "Experimental Virtual Keyboard".
There is no zoom, so text/line edit must be in the top part of the
screen, or it will get hidden by the virtual keyboard.
UTF8/Latin-1 only (I think regular UTF-8 should work out of the box in
4.0 but I can't test it).
It uses an hidden textarea or input, based on the multiline variable,
and only gets activated if the device has a touchscreen.
This could cause problems on devices with both touchscreen and a real
keyboard (although input should still work in general with some minor
focus issues). I'm thinking of a system to detect the first physical
keystroke and disable it in case, but it might do more harm then good,
so it must be well thought.
2021-03-11 23:08:08 +01:00
..
android Merge pull request #46457 from m4gr3d/fix_invalid_missing_templates_error_master 2021-02-27 16:52:25 +01:00
iphone Merge pull request #45617 from RandomShaper/modernize_atomics 2021-02-18 19:40:31 +01:00
javascript [HTML5] Opt-in virtual keyboard support. 2021-03-11 23:08:08 +01:00
linuxbsd Linux: Fix PRIME detection on Steam 2021-03-08 15:51:14 +01:00
osx Merge pull request #43768 from sjml/mac-mono-export-fix 2021-03-03 22:42:44 +01:00
server add msan sanitizer option for linus/bsd, lsan option for osx 2021-03-02 11:10:16 -06:00
uwp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
windows Added LocalVector to Visual Studio debugger visualization 2021-02-24 18:35:39 -07:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00