godot/scene/resources/segment_shape_2d.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

180 lines
5.8 KiB
C++

/*************************************************************************/
/* segment_shape_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "segment_shape_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
Vector2 l[2] = { a, b };
Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l);
return p_point.distance_to(closest) < p_tolerance;
}
void SegmentShape2D::_update_shape() {
Rect2 r;
r.position = a;
r.size = b;
Physics2DServer::get_singleton()->shape_set_data(get_rid(), r);
emit_changed();
}
void SegmentShape2D::set_a(const Vector2 &p_a) {
a = p_a;
_update_shape();
}
Vector2 SegmentShape2D::get_a() const {
return a;
}
void SegmentShape2D::set_b(const Vector2 &p_b) {
b = p_b;
_update_shape();
}
Vector2 SegmentShape2D::get_b() const {
return b;
}
void SegmentShape2D::draw(const RID &p_to_rid, const Color &p_color) {
VisualServer::get_singleton()->canvas_item_add_line(p_to_rid, a, b, p_color, 3);
}
Rect2 SegmentShape2D::get_rect() const {
Rect2 rect;
rect.position = a;
rect.expand_to(b);
return rect;
}
void SegmentShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_a", "a"), &SegmentShape2D::set_a);
ClassDB::bind_method(D_METHOD("get_a"), &SegmentShape2D::get_a);
ClassDB::bind_method(D_METHOD("set_b", "b"), &SegmentShape2D::set_b);
ClassDB::bind_method(D_METHOD("get_b"), &SegmentShape2D::get_b);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "a"), "set_a", "get_a");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b"), "set_b", "get_b");
}
SegmentShape2D::SegmentShape2D() :
Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) {
a = Vector2();
b = Vector2(0, 10);
_update_shape();
}
////////////////////////////////////////////////////////////
void RayShape2D::_update_shape() {
Dictionary d;
d["length"] = length;
d["slips_on_slope"] = slips_on_slope;
Physics2DServer::get_singleton()->shape_set_data(get_rid(), d);
emit_changed();
}
void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector2 tip = Vector2(0, get_length());
VS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
Vector<Vector2> pts;
float tsize = 4;
pts.push_back(tip + Vector2(0, tsize));
pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
Vector<Color> cols;
for (int i = 0; i < 3; i++)
cols.push_back(p_color);
VS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
}
Rect2 RayShape2D::get_rect() const {
Rect2 rect;
rect.position = Vector2();
rect.expand_to(Vector2(0, length));
rect = rect.grow(Math_SQRT12 * 4);
return rect;
}
void RayShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "length"), "set_length", "get_length");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
}
void RayShape2D::set_length(real_t p_length) {
length = p_length;
_update_shape();
}
real_t RayShape2D::get_length() const {
return length;
}
void RayShape2D::set_slips_on_slope(bool p_active) {
slips_on_slope = p_active;
_update_shape();
}
bool RayShape2D::get_slips_on_slope() const {
return slips_on_slope;
}
RayShape2D::RayShape2D() :
Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) {
length = 20;
slips_on_slope = false;
_update_shape();
}