godot/scene/3d
2021-04-23 10:14:04 +02:00
..
area_3d.cpp Move collision layer and mask into CollisionObject. 2021-04-20 10:38:42 +01:00
area_3d.h Move collision layer and mask into CollisionObject. 2021-04-20 10:38:42 +01:00
audio_stream_player_3d.cpp
audio_stream_player_3d.h
baked_lightmap.cpp Rename get_surface_material to get_surface_override_material 2021-04-14 20:24:03 -07:00
baked_lightmap.h
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
camera_3d.h
collision_object_3d.cpp Move collision layer and mask into CollisionObject. 2021-04-20 10:38:42 +01:00
collision_object_3d.h Move collision layer and mask into CollisionObject. 2021-04-20 10:38:42 +01:00
collision_polygon_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_polygon_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_shape_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_shape_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
cpu_particles_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
cpu_particles_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
decal.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
decal.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
gi_probe.cpp Rename get_surface_material to get_surface_override_material 2021-04-14 20:24:03 -07:00
gi_probe.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
gpu_particles_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
gpu_particles_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
gpu_particles_collision_3d.cpp Use multiple threads to import. 2021-04-19 14:12:22 -03:00
gpu_particles_collision_3d.h
immediate_geometry_3d.cpp
immediate_geometry_3d.h
light_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
light_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
listener_3d.cpp
listener_3d.h
mesh_instance_3d.cpp Fix forgotten rename on surface material override 2021-04-15 20:47:38 +10:00
mesh_instance_3d.h Rename get_surface_material to get_surface_override_material 2021-04-14 20:24:03 -07:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Fix broken NavigationAgent3D collision avoidance callback 2021-04-19 23:48:28 +02:00
navigation_agent_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_obstacle_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_obstacle_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_region_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_region_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
node_3d.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
node_3d.h
path_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
path_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
physics_body_3d.cpp Move collision layer and mask into CollisionObject. 2021-04-20 10:38:42 +01:00
physics_body_3d.h Move collision layer and mask into CollisionObject. 2021-04-20 10:38:42 +01:00
physics_joint_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
physics_joint_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
position_3d.cpp
position_3d.h
proximity_group_3d.cpp
proximity_group_3d.h
ray_cast_3d.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
ray_cast_3d.h Adding Raycast3D custom debug shape thickness and color 2021-03-04 11:17:26 +01:00
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
remote_transform_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
SCsub
skeleton_3d.cpp fix skeleton (ik) not resetting global_bone_overrides properly 2021-04-15 17:29:36 +02:00
skeleton_3d.h Merge pull request #42827 from lyuma/rename_bones_blendshapes 2021-04-01 00:20:07 +02:00
skeleton_ik_3d.cpp Changed SkeletonIK3D to clear bone overrides when stopping 2021-04-15 15:46:30 -04:00
skeleton_ik_3d.h Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes. 2021-04-02 13:47:19 -04:00
soft_body_3d.cpp Rename get_surface_material to get_surface_override_material 2021-04-14 20:24:03 -07:00
soft_body_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
sprite_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
vehicle_body_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
vehicle_body_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visibility_notifier_3d.cpp
visibility_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h
voxelizer.cpp Rename Texture.get_data() to get_image() 2021-03-28 13:00:46 +01:00
voxelizer.h
world_environment.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
world_environment.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
xr_nodes.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
xr_nodes.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00