godot/scene/2d/area_2d.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

696 lines
22 KiB
C++

/*************************************************************************/
/* area_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "area_2d.h"
#include "scene/scene_string_names.h"
#include "servers/physics_2d_server.h"
void Area2D::set_space_override_mode(SpaceOverride p_mode) {
space_override=p_mode;
Physics2DServer::get_singleton()->area_set_space_override_mode(get_rid(),Physics2DServer::AreaSpaceOverrideMode(p_mode));
}
Area2D::SpaceOverride Area2D::get_space_override_mode() const{
return space_override;
}
void Area2D::set_gravity_is_point(bool p_enabled){
gravity_is_point=p_enabled;
Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT,p_enabled);
}
bool Area2D::is_gravity_a_point() const{
return gravity_is_point;
}
void Area2D::set_gravity_distance_scale(real_t p_scale){
gravity_distance_scale=p_scale;
Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE,p_scale);
}
real_t Area2D::get_gravity_distance_scale() const{
return gravity_distance_scale;
}
void Area2D::set_gravity_vector(const Vector2& p_vec){
gravity_vec=p_vec;
Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,p_vec);
}
Vector2 Area2D::get_gravity_vector() const{
return gravity_vec;
}
void Area2D::set_gravity(real_t p_gravity){
gravity=p_gravity;
Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY,p_gravity);
}
real_t Area2D::get_gravity() const{
return gravity;
}
void Area2D::set_linear_damp(real_t p_linear_damp){
linear_damp=p_linear_damp;
Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_LINEAR_DAMP,p_linear_damp);
}
real_t Area2D::get_linear_damp() const{
return linear_damp;
}
void Area2D::set_angular_damp(real_t p_angular_damp){
angular_damp=p_angular_damp;
Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_ANGULAR_DAMP,p_angular_damp);
}
real_t Area2D::get_angular_damp() const{
return angular_damp;
}
void Area2D::set_priority(real_t p_priority){
priority=p_priority;
Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_PRIORITY,p_priority);
}
real_t Area2D::get_priority() const{
return priority;
}
void Area2D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_FAIL_COND(!node);
Map<ObjectID,BodyState>::Element *E=body_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(E->get().in_tree);
E->get().in_tree=true;
emit_signal(SceneStringNames::get_singleton()->body_enter,node);
for(int i=0;i<E->get().shapes.size();i++) {
emit_signal(SceneStringNames::get_singleton()->body_enter_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
}
}
void Area2D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_FAIL_COND(!node);
Map<ObjectID,BodyState>::Element *E=body_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(!E->get().in_tree);
E->get().in_tree=false;
emit_signal(SceneStringNames::get_singleton()->body_exit,node);
for(int i=0;i<E->get().shapes.size();i++) {
emit_signal(SceneStringNames::get_singleton()->body_exit_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
}
}
void Area2D::_body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape) {
bool body_in = p_status==Physics2DServer::AREA_BODY_ADDED;
ObjectID objid=p_instance;
Object *obj = ObjectDB::get_instance(objid);
Node *node = obj ? obj->cast_to<Node>() : NULL;
Map<ObjectID,BodyState>::Element *E=body_map.find(objid);
ERR_FAIL_COND(!body_in && !E);
locked=true;
if (body_in) {
if (!E) {
E = body_map.insert(objid,BodyState());
E->get().rc=0;
E->get().in_tree=node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree,make_binds(objid));
node->connect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree,make_binds(objid));
if (E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_enter,node);
}
}
}
E->get().rc++;
if (node)
E->get().shapes.insert(ShapePair(p_body_shape,p_area_shape));
if (!node || E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_enter_shape,objid,node,p_body_shape,p_area_shape);
}
} else {
E->get().rc--;
if (node)
E->get().shapes.erase(ShapePair(p_body_shape,p_area_shape));
bool eraseit=false;
if (E->get().rc==0) {
if (node) {
node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree);
if (E->get().in_tree)
emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
}
eraseit=true;
}
if (!node || E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_exit_shape,objid,obj,p_body_shape,p_area_shape);
}
if (eraseit)
body_map.erase(E);
}
locked=false;
}
void Area2D::_area_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_FAIL_COND(!node);
Map<ObjectID,AreaState>::Element *E=area_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(E->get().in_tree);
E->get().in_tree=true;
emit_signal(SceneStringNames::get_singleton()->area_enter,node);
for(int i=0;i<E->get().shapes.size();i++) {
emit_signal(SceneStringNames::get_singleton()->area_enter_shape,p_id,node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
}
}
void Area2D::_area_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_FAIL_COND(!node);
Map<ObjectID,AreaState>::Element *E=area_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(!E->get().in_tree);
E->get().in_tree=false;
emit_signal(SceneStringNames::get_singleton()->area_exit,node);
for(int i=0;i<E->get().shapes.size();i++) {
emit_signal(SceneStringNames::get_singleton()->area_exit_shape,p_id,node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
}
}
void Area2D::_area_inout(int p_status,const RID& p_area, int p_instance, int p_area_shape,int p_self_shape) {
bool area_in = p_status==Physics2DServer::AREA_BODY_ADDED;
ObjectID objid=p_instance;
Object *obj = ObjectDB::get_instance(objid);
Node *node = obj ? obj->cast_to<Node>() : NULL;
Map<ObjectID,AreaState>::Element *E=area_map.find(objid);
ERR_FAIL_COND(!area_in && !E);
locked=true;
if (area_in) {
if (!E) {
E = area_map.insert(objid,AreaState());
E->get().rc=0;
E->get().in_tree=node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_area_enter_tree,make_binds(objid));
node->connect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_area_exit_tree,make_binds(objid));
if (E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_enter,node);
}
}
}
E->get().rc++;
if (node)
E->get().shapes.insert(AreaShapePair(p_area_shape,p_self_shape));
if (!node || E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_enter_shape,objid,node,p_area_shape,p_self_shape);
}
} else {
E->get().rc--;
if (node)
E->get().shapes.erase(AreaShapePair(p_area_shape,p_self_shape));
bool eraseit=false;
if (E->get().rc==0) {
if (node) {
node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_area_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_area_exit_tree);
if (E->get().in_tree)
emit_signal(SceneStringNames::get_singleton()->area_exit,obj);
}
eraseit=true;
}
if (!node || E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_exit_shape,objid,obj,p_area_shape,p_self_shape);
}
if (eraseit)
area_map.erase(E);
}
locked=false;
}
void Area2D::_clear_monitoring() {
if (locked) {
ERR_EXPLAIN("This function can't be used during the in/out signal.");
}
ERR_FAIL_COND(locked);
{
Map<ObjectID,BodyState> bmcopy = body_map;
body_map.clear();
//disconnect all monitored stuff
for (Map<ObjectID,BodyState>::Element *E=bmcopy.front();E;E=E->next()) {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_CONTINUE(!node);
if (!E->get().in_tree)
continue;
for(int i=0;i<E->get().shapes.size();i++) {
emit_signal(SceneStringNames::get_singleton()->body_exit_shape,E->key(),node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
}
emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree);
}
}
{
Map<ObjectID,AreaState> bmcopy = area_map;
area_map.clear();
//disconnect all monitored stuff
for (Map<ObjectID,AreaState>::Element *E=bmcopy.front();E;E=E->next()) {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = obj ? obj->cast_to<Node>() : NULL;
if (!node) //node may have been deleted in previous frame, this should not be an error
continue;
//ERR_CONTINUE(!node);
if (!E->get().in_tree)
continue;
for(int i=0;i<E->get().shapes.size();i++) {
emit_signal(SceneStringNames::get_singleton()->area_exit_shape,E->key(),node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
}
emit_signal(SceneStringNames::get_singleton()->area_exit,obj);
node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_area_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_area_exit_tree);
}
}
}
void Area2D::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_EXIT_TREE: {
_clear_monitoring();
} break;
}
}
void Area2D::set_enable_monitoring(bool p_enable) {
if (p_enable==monitoring)
return;
if (locked) {
ERR_EXPLAIN("Function blocked during in/out signal. Use call_deferred(\"set_enable_monitoring\",true/false)");
}
ERR_FAIL_COND(locked);
monitoring=p_enable;
if (monitoring) {
Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(),this,SceneStringNames::get_singleton()->_body_inout);
Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(),this,SceneStringNames::get_singleton()->_area_inout);
} else {
Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(),NULL,StringName());
Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(),NULL,StringName());
_clear_monitoring();
}
}
bool Area2D::is_monitoring_enabled() const {
return monitoring;
}
void Area2D::set_monitorable(bool p_enable) {
if (locked) {
ERR_EXPLAIN("This function can't be used during the in/out signal.");
}
ERR_FAIL_COND(locked);
if (p_enable==monitorable)
return;
monitorable=p_enable;
Physics2DServer::get_singleton()->area_set_monitorable(get_rid(),monitorable);
}
bool Area2D::is_monitorable() const {
return monitorable;
}
Array Area2D::get_overlapping_bodies() const {
ERR_FAIL_COND_V(!monitoring,Array());
Array ret;
ret.resize(body_map.size());
int idx=0;
for (const Map<ObjectID,BodyState>::Element *E=body_map.front();E;E=E->next()) {
Object *obj = ObjectDB::get_instance(E->key());
if (!obj) {
ret.resize( ret.size() -1 ); //ops
} else {
ret[idx++]=obj;
}
}
return ret;
}
Array Area2D::get_overlapping_areas() const {
ERR_FAIL_COND_V(!monitoring,Array());
Array ret;
ret.resize(area_map.size());
int idx=0;
for (const Map<ObjectID,AreaState>::Element *E=area_map.front();E;E=E->next()) {
Object *obj = ObjectDB::get_instance(E->key());
if (!obj) {
ret.resize( ret.size() -1 ); //ops
} else {
ret[idx++]=obj;
}
}
return ret;
}
bool Area2D::overlaps_area(Node* p_area) const {
ERR_FAIL_NULL_V(p_area,false);
const Map<ObjectID,AreaState>::Element *E=area_map.find(p_area->get_instance_ID());
if (!E)
return false;
return E->get().in_tree;
}
bool Area2D::overlaps_body(Node* p_body) const{
ERR_FAIL_NULL_V(p_body,false);
const Map<ObjectID,BodyState>::Element *E=body_map.find(p_body->get_instance_ID());
if (!E)
return false;
return E->get().in_tree;
}
void Area2D::set_collision_mask(uint32_t p_mask) {
collision_mask=p_mask;
Physics2DServer::get_singleton()->area_set_collision_mask(get_rid(),p_mask);
}
uint32_t Area2D::get_collision_mask() const {
return collision_mask;
}
void Area2D::set_layer_mask(uint32_t p_mask) {
layer_mask=p_mask;
Physics2DServer::get_singleton()->area_set_layer_mask(get_rid(),p_mask);
}
uint32_t Area2D::get_layer_mask() const {
return layer_mask;
}
void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_mask();
if (p_value)
mask|=1<<p_bit;
else
mask&=~(1<<p_bit);
set_collision_mask(mask);
}
bool Area2D::get_collision_mask_bit(int p_bit) const{
return get_collision_mask()&(1<<p_bit);
}
void Area2D::set_layer_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_layer_mask();
if (p_value)
mask|=1<<p_bit;
else
mask&=~(1<<p_bit);
set_layer_mask(mask);
}
bool Area2D::get_layer_mask_bit(int p_bit) const{
return get_layer_mask()&(1<<p_bit);
}
void Area2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_body_enter_tree","id"),&Area2D::_body_enter_tree);
ObjectTypeDB::bind_method(_MD("_body_exit_tree","id"),&Area2D::_body_exit_tree);
ObjectTypeDB::bind_method(_MD("_area_enter_tree","id"),&Area2D::_area_enter_tree);
ObjectTypeDB::bind_method(_MD("_area_exit_tree","id"),&Area2D::_area_exit_tree);
ObjectTypeDB::bind_method(_MD("set_space_override_mode","enable"),&Area2D::set_space_override_mode);
ObjectTypeDB::bind_method(_MD("get_space_override_mode"),&Area2D::get_space_override_mode);
ObjectTypeDB::bind_method(_MD("set_gravity_is_point","enable"),&Area2D::set_gravity_is_point);
ObjectTypeDB::bind_method(_MD("is_gravity_a_point"),&Area2D::is_gravity_a_point);
ObjectTypeDB::bind_method(_MD("set_gravity_distance_scale","distance_scale"),&Area2D::set_gravity_distance_scale);
ObjectTypeDB::bind_method(_MD("get_gravity_distance_scale"),&Area2D::get_gravity_distance_scale);
ObjectTypeDB::bind_method(_MD("set_gravity_vector","vector"),&Area2D::set_gravity_vector);
ObjectTypeDB::bind_method(_MD("get_gravity_vector"),&Area2D::get_gravity_vector);
ObjectTypeDB::bind_method(_MD("set_gravity","gravity"),&Area2D::set_gravity);
ObjectTypeDB::bind_method(_MD("get_gravity"),&Area2D::get_gravity);
ObjectTypeDB::bind_method(_MD("set_linear_damp","linear_damp"),&Area2D::set_linear_damp);
ObjectTypeDB::bind_method(_MD("get_linear_damp"),&Area2D::get_linear_damp);
ObjectTypeDB::bind_method(_MD("set_angular_damp","angular_damp"),&Area2D::set_angular_damp);
ObjectTypeDB::bind_method(_MD("get_angular_damp"),&Area2D::get_angular_damp);
ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area2D::set_priority);
ObjectTypeDB::bind_method(_MD("get_priority"),&Area2D::get_priority);
ObjectTypeDB::bind_method(_MD("set_collision_mask","collision_mask"),&Area2D::set_collision_mask);
ObjectTypeDB::bind_method(_MD("get_collision_mask"),&Area2D::get_collision_mask);
ObjectTypeDB::bind_method(_MD("set_layer_mask","layer_mask"),&Area2D::set_layer_mask);
ObjectTypeDB::bind_method(_MD("get_layer_mask"),&Area2D::get_layer_mask);
ObjectTypeDB::bind_method(_MD("set_collision_mask_bit","bit","value"),&Area2D::set_collision_mask_bit);
ObjectTypeDB::bind_method(_MD("get_collision_mask_bit","bit"),&Area2D::get_collision_mask_bit);
ObjectTypeDB::bind_method(_MD("set_layer_mask_bit","bit","value"),&Area2D::set_layer_mask_bit);
ObjectTypeDB::bind_method(_MD("get_layer_mask_bit","bit"),&Area2D::get_layer_mask_bit);
ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area2D::set_enable_monitoring);
ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area2D::is_monitoring_enabled);
ObjectTypeDB::bind_method(_MD("set_monitorable","enable"),&Area2D::set_monitorable);
ObjectTypeDB::bind_method(_MD("is_monitorable"),&Area2D::is_monitorable);
ObjectTypeDB::bind_method(_MD("get_overlapping_bodies"),&Area2D::get_overlapping_bodies);
ObjectTypeDB::bind_method(_MD("get_overlapping_areas"),&Area2D::get_overlapping_areas);
ObjectTypeDB::bind_method(_MD("overlaps_body","body"),&Area2D::overlaps_body);
ObjectTypeDB::bind_method(_MD("overlaps_area","area"),&Area2D::overlaps_area);
ObjectTypeDB::bind_method(_MD("_body_inout"),&Area2D::_body_inout);
ObjectTypeDB::bind_method(_MD("_area_inout"),&Area2D::_area_inout);
ADD_SIGNAL( MethodInfo("body_enter_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D")));
ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D")));
ADD_SIGNAL( MethodInfo("area_enter_shape",PropertyInfo(Variant::INT,"area_id"),PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D"),PropertyInfo(Variant::INT,"area_shape"),PropertyInfo(Variant::INT,"self_shape")));
ADD_SIGNAL( MethodInfo("area_exit_shape",PropertyInfo(Variant::INT,"area_id"),PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D"),PropertyInfo(Variant::INT,"area_shape"),PropertyInfo(Variant::INT,"self_shape")));
ADD_SIGNAL( MethodInfo("area_enter",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D")));
ADD_SIGNAL( MethodInfo("area_exit",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D")));
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Combine-Replace,Replace,Replace-Combine"),_SCS("set_space_override_mode"),_SCS("get_space_override_mode"));
ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point"));
ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"gravity_distance_scale", PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_gravity_distance_scale"),_SCS("get_gravity_distance_scale"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.001"),_SCS("set_gravity"),_SCS("get_gravity"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"linear_damp",PROPERTY_HINT_RANGE,"0,100,0.01"),_SCS("set_linear_damp"),_SCS("get_linear_damp"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"angular_damp",PROPERTY_HINT_RANGE,"0,100,0.01"),_SCS("set_angular_damp"),_SCS("get_angular_damp"));
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority"));
ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
}
Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_create(),true) {
space_override=SPACE_OVERRIDE_DISABLED;
set_gravity(98);;
set_gravity_vector(Vector2(0,1));
gravity_is_point=false;
gravity_distance_scale=0;
linear_damp=0.1;
angular_damp=1;
locked=false;
priority=0;
monitoring=false;
monitorable=false;
collision_mask=1;
layer_mask=1;
set_enable_monitoring(true);
set_monitorable(true);
}
Area2D::~Area2D() {
}