godot/doc/classes/EditorFileSystem.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

111 lines
2.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorFileSystem" inherits="Node" version="3.2">
<brief_description>
Resource filesystem, as the editor sees it.
</brief_description>
<description>
This object holds information of all resources in the filesystem, their types, etc.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_file_type" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Gets the type of the file, given the full path.
</description>
</method>
<method name="get_filesystem">
<return type="EditorFileSystemDirectory">
</return>
<description>
Gets the root directory object.
</description>
</method>
<method name="get_filesystem_path">
<return type="EditorFileSystemDirectory">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Returns a view into the filesystem at [code]path[/code].
</description>
</method>
<method name="get_scanning_progress" qualifiers="const">
<return type="float">
</return>
<description>
Returns the scan progress for 0 to 1 if the FS is being scanned.
</description>
</method>
<method name="is_scanning" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] of the filesystem is being scanned.
</description>
</method>
<method name="scan">
<return type="void">
</return>
<description>
Scan the filesystem for changes.
</description>
</method>
<method name="scan_sources">
<return type="void">
</return>
<description>
Check if the source of any imported resource changed.
</description>
</method>
<method name="update_file">
<return type="void">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Update a file information. Call this if an external program (not Godot) modified the file.
</description>
</method>
<method name="update_script_classes">
<return type="void">
</return>
<description>
</description>
</method>
</methods>
<signals>
<signal name="filesystem_changed">
<description>
Emitted if the filesystem changed.
</description>
</signal>
<signal name="resources_reimported">
<argument index="0" name="resources" type="PoolStringArray">
</argument>
<description>
Remitted if a resource is reimported.
</description>
</signal>
<signal name="resources_reload">
<argument index="0" name="resources" type="PoolStringArray">
</argument>
<description>
</description>
</signal>
<signal name="sources_changed">
<argument index="0" name="exist" type="bool">
</argument>
<description>
Emitted if the source of any imported file changed.
</description>
</signal>
</signals>
<constants>
</constants>
</class>