godot/doc/classes/SphereMesh.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

34 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SphereMesh" inherits="PrimitiveMesh" version="3.2">
<brief_description>
Class representing a spherical [PrimitiveMesh].
</brief_description>
<description>
Class representing a spherical [PrimitiveMesh].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
Full height of the sphere.
</member>
<member name="is_hemisphere" type="bool" setter="set_is_hemisphere" getter="get_is_hemisphere" default="false">
If [code]true[/code], a hemisphere is created rather than a full sphere.
[b]Note:[/b] To get a regular hemisphere, the height and radius of the sphere must be equal.
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
Number of radial segments on the sphere.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
Radius of sphere.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="32">
Number of segments along the height of the sphere.
</member>
</members>
<constants>
</constants>
</class>