godot/scene/resources
Hugo Locurcio 31b7f02a29
Remove ToolButton in favor of Button
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.

Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.

This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19 20:49:49 +02:00
..
default_theme Remove ToolButton in favor of Button 2020-06-19 20:49:49 +02:00
animation.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
animation.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
audio_stream_sample.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_stream_sample.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
bit_map.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
bit_map.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
box_shape_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
box_shape_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
capsule_shape_2d.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
capsule_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
capsule_shape_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
capsule_shape_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
circle_shape_2d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
circle_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
concave_polygon_shape_2d.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
concave_polygon_shape_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
concave_polygon_shape_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
concave_polygon_shape_3d.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
convex_polygon_shape_2d.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
convex_polygon_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
convex_polygon_shape_3d.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
convex_polygon_shape_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
curve.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
curve.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
cylinder_shape_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
cylinder_shape_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
dynamic_font.cpp Disable antialiasing on the DynamicFont outline as well when requested 2020-05-28 22:30:38 +02:00
dynamic_font.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
environment.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
environment.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
font.cpp Expose get_char_size() from Font instead of BitmapFont 2020-05-27 17:28:23 +08:00
font.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
gradient.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gradient.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
height_map_shape_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
height_map_shape_3d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
line_shape_2d.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
line_shape_2d.h Rename Lineshapes d to distance 2020-05-09 15:10:00 +02:00
material.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
material.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
mesh.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
mesh_data_tool.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_data_tool.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
mesh_library.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_library.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
multimesh.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
multimesh.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_mesh.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_mesh.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
packed_scene.cpp PackedScene: Prevent crash when root node has parent attribute 2020-06-08 13:07:07 +02:00
packed_scene.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
particles_material.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
particles_material.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
physics_material.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
physics_material.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
polygon_path_finder.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
polygon_path_finder.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
primitive_meshes.cpp Made property hint consistent with other property hints 2020-06-03 13:01:27 -07:00
primitive_meshes.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
ray_shape_2d.cpp Move RayShape2D implementation into its own translation unit 2020-06-01 01:52:07 +03:00
ray_shape_2d.h Move RayShape2D implementation into its own translation unit 2020-06-01 01:52:07 +03:00
ray_shape_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
ray_shape_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rectangle_shape_2d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rectangle_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
resource_format_text.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
resource_format_text.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
segment_shape_2d.cpp Move RayShape2D implementation into its own translation unit 2020-06-01 01:52:07 +03:00
segment_shape_2d.h Move RayShape2D implementation into its own translation unit 2020-06-01 01:52:07 +03:00
shader.cpp Set "shader_param/" prefix in Shader::has_param() 2020-06-04 17:41:10 +02:00
shader.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
shape_2d.cpp Merge pull request #37903 from Xrayez/shape-2d-draw-bind 2020-06-16 15:15:51 +02:00
shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
shape_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
shape_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
skin.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
skin.h Add support for named binds in Skin. 2020-02-21 09:40:29 -03:00
sky.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
sky.h Working sky shader implementation 2020-03-21 20:43:44 -07:00
sky_material.cpp Add night sky to PhysicalSkyMaterial 2020-05-16 12:59:55 -07:00
sky_material.h Add night sky to PhysicalSkyMaterial 2020-05-16 12:59:55 -07:00
sphere_shape_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
sphere_shape_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
style_box.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
style_box.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
surface_tool.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
surface_tool.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
text_file.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
text_file.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
texture.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
texture.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
theme.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
theme.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
tile_set.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
tile_set.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
video_stream.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
visual_shader.cpp Use path instead classname to prevent errors for exported visual shaders 2020-06-15 21:44:03 +03:00
visual_shader.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
visual_shader_nodes.cpp Added Texture2DArray support to visual shaders 2020-06-19 18:02:05 +03:00
visual_shader_nodes.h Added Texture2DArray support to visual shaders 2020-06-19 18:02:05 +03:00
world_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
world_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
world_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
world_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
world_margin_shape_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
world_margin_shape_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00