godot/platform
Fabio Alessandrelli ab1e809426 Implement HTTP server for HTML5 export
Since most browsers no longer allow making async requests from a page
loaded from `file://`, we now need a proper HTTP server to load the
exported HTML5 game.
This should also allow us to get the debugger to work over a WebSocket
connection.
2019-10-23 10:59:03 +02:00
..
android Improve EditorExportPlatform interface. 2019-10-23 10:59:03 +02:00
haiku Remove libwebsocket. No longer used, yay! 2019-07-04 15:03:04 +02:00
iphone Merge pull request #32051 from qarmin/some_error_explanation 2019-09-25 11:51:54 +02:00
javascript Implement HTTP server for HTML5 export 2019-10-23 10:59:03 +02:00
osx [macOS] Fix non-ASCII volume name listing, replace deprecated volume listing API. Remove hidden mount points from the volume list. 2019-10-18 15:36:29 +03:00
server Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
uwp Merge pull request #32051 from qarmin/some_error_explanation 2019-09-25 11:51:54 +02:00
windows Add "llvm/thinlto" options to MinGW build. 2019-10-22 12:53:41 +03:00
x11 Fix X11 modifier keys. 2019-10-12 00:09:14 +03:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Always use lists for LIBS in SCons 2019-08-12 22:31:55 +02:00