godot/scene/main
Juan Linietsky 83cb84753f Renamed most signals so they refer to:
-An action being requested to the user in present tense: (ie, draw, gui_input, etc)
-A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-12 00:51:08 -03:00
..
canvas_layer.cpp Type renames: 2017-01-11 00:52:51 -03:00
canvas_layer.h Type renames: 2017-01-11 00:52:51 -03:00
http_request.cpp Type renames: 2017-01-11 00:52:51 -03:00
http_request.h Type renames: 2017-01-11 00:52:51 -03:00
instance_placeholder.cpp Type renames: 2017-01-11 00:52:51 -03:00
instance_placeholder.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
node.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
node.h - _ready() callback only happens once now, if you want to receive it again, use request_ready() 2017-01-10 18:04:33 -03:00
resource_preloader.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
resource_preloader.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
scene_main_loop.cpp Added a BACK notification besides QUIT, so they go in separate channels. 2017-01-11 16:42:31 -03:00
scene_main_loop.h Added a BACK notification besides QUIT, so they go in separate channels. 2017-01-11 16:42:31 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
timer.cpp - _ready() callback only happens once now, if you want to receive it again, use request_ready() 2017-01-10 18:04:33 -03:00
timer.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
viewport.cpp Type renames: 2017-01-11 00:52:51 -03:00
viewport.h Type renames: 2017-01-11 00:52:51 -03:00