godot/drivers/gles3
lawnjelly 35c5ccce9e Batching - GLES3 fix light pass modulates
The final_modulate was incorrectly being set in the uniform on light passes in GLES3 in situations where color was baked in the vertices. This was already correct in GLES2. This PR makes prevents setting final_modulate in this situation.
2021-04-24 10:21:33 +01:00
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shaders Merge pull request #46932 from JFonS/fix_lm_capture_env 2021-03-12 12:30:36 +01:00
rasterizer_canvas_base_gles3.cpp Add buffer orphan / stream options 2021-04-14 12:08:32 +01:00
rasterizer_canvas_base_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles3.cpp Batching - GLES3 fix light pass modulates 2021-04-24 10:21:33 +01:00
rasterizer_canvas_gles3.h Batching - store parent items in default batches 2021-04-12 16:55:59 +01:00
rasterizer_gles3.cpp Add anisotropic filtering to GLES2 backend 2021-02-02 01:40:58 -06:00
rasterizer_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_scene_gles3.cpp Add setting for shadow cubemap max size 2021-04-20 23:17:45 -07:00
rasterizer_scene_gles3.h Various light culling fixes 2021-03-08 15:10:55 +01:00
rasterizer_storage_gles3.cpp Add buffer orphan / stream options 2021-04-14 12:08:32 +01:00
rasterizer_storage_gles3.h Merge pull request #46781 from BastiaanOlij/gdn_set_interface 2021-03-26 11:27:27 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp Batching - use FINAL_MODULATE_ALIAS in shaders 2021-03-11 17:07:19 +00:00
shader_compiler_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_gles3.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00