godot/modules/csg/doc_classes/CSGSphere.xml
Rémi Verschelde ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGSphere" inherits="CSGPrimitive" category="Core" version="3.2">
<brief_description>
A CSG Sphere shape.
</brief_description>
<description>
This node allows you to create a sphere for use with the CSG system.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the sphere.
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments">
Number of vertical slices for the sphere.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius">
Radius of the sphere.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings">
Number of horizontal slices for the sphere.
</member>
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces">
If [code]true[/code] the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If [code]false[/code] the sphere will have a flat shaded look.
</member>
</members>
<constants>
</constants>
</class>