godot/doc/classes/EditorSyntaxHighlighter.xml
reduz 3682978aee Replace BIND_VMETHOD by new GDVIRTUAL syntax
* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.

Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.

Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22 08:23:58 -03:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSyntaxHighlighter" inherits="SyntaxHighlighter" version="4.0">
<brief_description>
Base Syntax highlighter resource for the [ScriptEditor].
</brief_description>
<description>
Base syntax highlighter resource all editor syntax highlighters extend from, it is used in the [ScriptEditor].
Add a syntax highlighter to an individual script by calling ScriptEditorBase._add_syntax_highlighter (currently not working). To apply to all scripts on open, call [method ScriptEditor.register_syntax_highlighter]
</description>
<tutorials>
</tutorials>
<methods>
<method name="_get_name" qualifiers="virtual const">
<return type="String" />
<description>
Virtual method which can be overridden to return the syntax highlighter name.
</description>
</method>
<method name="_get_supported_languages" qualifiers="virtual const">
<return type="Array" />
<description>
Virtual method which can be overridden to return the supported language names.
</description>
</method>
</methods>
<constants>
</constants>
</class>