This only affects ColorPickerButton nodes that spawn a ColorPicker, not standalone ColorPickers.
179 lines
5.5 KiB
C++
179 lines
5.5 KiB
C++
/*************************************************************************/
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/* color_picker.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef COLOR_PICKER_H
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#define COLOR_PICKER_H
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tool_button.h"
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class ColorPicker : public BoxContainer {
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GDCLASS(ColorPicker, BoxContainer);
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private:
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Control *screen;
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Control *uv_edit;
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Control *w_edit;
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TextureRect *sample;
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TextureRect *preset;
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HBoxContainer *preset_container;
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HBoxContainer *preset_container2;
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HSeparator *preset_separator;
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Button *bt_add_preset;
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List<Color> presets;
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ToolButton *btn_pick;
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CheckButton *btn_hsv;
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CheckButton *btn_raw;
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HSlider *scroll[4];
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SpinBox *values[4];
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Label *labels[4];
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Button *text_type;
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LineEdit *c_text;
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bool edit_alpha;
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Size2i ms;
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bool text_is_constructor;
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int presets_per_row;
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Color color;
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Color old_color;
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bool display_old_color = false;
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bool raw_mode_enabled;
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bool hsv_mode_enabled;
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bool deferred_mode_enabled;
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bool updating;
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bool changing_color;
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bool presets_enabled;
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bool presets_visible;
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float h, s, v;
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Color last_hsv;
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void _html_entered(const String &p_html);
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void _value_changed(double);
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void _update_controls();
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void _update_color(bool p_update_sliders = true);
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void _update_presets();
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void _update_text_value();
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void _text_type_toggled();
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void _sample_draw();
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void _hsv_draw(int p_which, Control *c);
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void _uv_input(const Ref<InputEvent> &p_event);
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void _w_input(const Ref<InputEvent> &p_event);
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void _preset_input(const Ref<InputEvent> &p_event);
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void _screen_input(const Ref<InputEvent> &p_event);
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void _add_preset_pressed();
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void _screen_pick_pressed();
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void _focus_enter();
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void _focus_exit();
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void _html_focus_exit();
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protected:
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void _notification(int);
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static void _bind_methods();
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public:
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void set_edit_alpha(bool p_show);
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bool is_editing_alpha() const;
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void _set_pick_color(const Color &p_color, bool p_update_sliders);
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void set_pick_color(const Color &p_color);
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Color get_pick_color() const;
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void set_old_color(const Color &p_color);
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void set_display_old_color(bool p_enabled);
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bool is_displaying_old_color() const;
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void add_preset(const Color &p_color);
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void erase_preset(const Color &p_color);
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PoolColorArray get_presets() const;
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void set_hsv_mode(bool p_enabled);
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bool is_hsv_mode() const;
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void set_raw_mode(bool p_enabled);
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bool is_raw_mode() const;
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void set_deferred_mode(bool p_enabled);
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bool is_deferred_mode() const;
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void set_presets_enabled(bool p_enabled);
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bool are_presets_enabled() const;
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void set_presets_visible(bool p_visible);
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bool are_presets_visible() const;
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void set_focus_on_line_edit();
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ColorPicker();
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};
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class ColorPickerButton : public Button {
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GDCLASS(ColorPickerButton, Button);
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PopupPanel *popup;
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ColorPicker *picker;
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Color color;
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bool edit_alpha;
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void _about_to_show();
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void _color_changed(const Color &p_color);
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void _modal_closed();
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virtual void pressed();
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void _update_picker();
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protected:
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void _notification(int);
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static void _bind_methods();
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public:
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void set_pick_color(const Color &p_color);
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Color get_pick_color() const;
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void set_edit_alpha(bool p_show);
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bool is_editing_alpha() const;
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ColorPicker *get_picker();
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PopupPanel *get_popup();
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ColorPickerButton();
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};
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#endif // COLOR_PICKER_H
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