godot/platform/android/.old/audio_driver_android.cpp
2014-02-09 22:10:30 -03:00

105 lines
1.6 KiB
C++

#include "audio_driver_android.h"
AudioDriverAndroid* AudioDriverAndroid::s_ad=NULL;
const char* AudioDriverAndroid::get_name() const {
return "Android";
}
#if 0
int AudioDriverAndroid::thread_func(SceSize args, void *argp) {
AudioDriverAndroid* ad = s_ad;
sceAudioOutput2Reserve(AUDIO_OUTPUT_SAMPLE);
int half=0;
while(!ad->exit_thread) {
int16_t *ptr = &ad->outbuff[AUDIO_OUTPUT_SAMPLE*2*half];
if (!ad->active) {
for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) {
ptr[i]=0;
}
} else {
//printf("samples: %i\n",AUDIO_OUTPUT_SAMPLE);
ad->lock();
ad->audio_server_process(AUDIO_OUTPUT_SAMPLE,ad->outbuff_32);
ad->unlock();
const int32_t* src_buff=ad->outbuff_32;
for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) {
ptr[i]=src_buff[i]>>16;
}
}
/* Output 16-bit PCM STEREO data that is in pcmBuf without changing the volume */
sceAudioOutput2OutputBlocking(
SCE_AUDIO_VOLUME_0dB*3, //0db at 0x8000, that's obvious
ptr
);
if (half)
half=0;
else
half=1;
}
sceAudioOutput2Release();
sceKernelExitThread(SCE_KERNEL_EXIT_SUCCESS);
ad->thread_exited=true;
return SCE_KERNEL_EXIT_SUCCESS;
}
#endif
Error AudioDriverAndroid::init(){
return OK;
}
void AudioDriverAndroid::start(){
}
int AudioDriverAndroid::get_mix_rate() const {
return 44100;
}
AudioDriverSW::OutputFormat AudioDriverAndroid::get_output_format() const{
return OUTPUT_STEREO;
}
void AudioDriverAndroid::lock(){
}
void AudioDriverAndroid::unlock() {
}
void AudioDriverAndroid::finish(){
}
AudioDriverAndroid::AudioDriverAndroid()
{
s_ad=this;
}