godot/platform/android/.old/os_android.cpp
Juan Linietsky d7d65fa2f2 -improved physics ccd
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00

429 lines
9.2 KiB
C++

#include "os_android.h"
#include "java_glue.h"
#include "drivers/gles2/rasterizer_gles2.h"
#include "servers/visual/visual_server_raster.h"
#include "file_access_jandroid.h"
#include "dir_access_jandroid.h"
#include "core/io/file_access_buffered_fa.h"
#include "main/main.h"
int OS_Android::get_video_driver_count() const {
return 1;
}
const char * OS_Android::get_video_driver_name(int p_driver) const {
return "GLES2";
}
OS::VideoMode OS_Android::get_default_video_mode() const {
return OS::VideoMode();
}
int OS_Android::get_audio_driver_count() const {
return 1;
}
const char * OS_Android::get_audio_driver_name(int p_driver) const {
return "Android";
}
void OS_Android::initialize_core() {
OS_Unix::initialize_core();
//FileAccessJAndroid::make_default();
DirAccessJAndroid::make_default();
FileAccessBufferedFA<FileAccessJAndroid>::make_default();
}
void OS_Android::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
AudioDriverManagerSW::add_driver(&audio_driver_android);
rasterizer = memnew( RasterizerGLES2 );
visual_server = memnew( VisualServerRaster(rasterizer) );
visual_server->init();
visual_server->cursor_set_visible(false, 0);
AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
ERR_PRINT("Initializing audio failed.");
}
sample_manager = memnew( SampleManagerMallocSW );
audio_server = memnew( AudioServerSW(sample_manager) );
audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false);
audio_server->init();
spatial_sound_server = memnew( SpatialSoundServerSW );
spatial_sound_server->init();
spatial_sound_2d_server = memnew( SpatialSound2DServerSW );
spatial_sound_2d_server->init();
//
physics_server = memnew( PhysicsServerSW );
physics_server->init();
physics_2d_server = memnew( Physics2DServerSW );
physics_2d_server->init();
input = memnew( InputDefault );
}
void OS_Android::set_main_loop( MainLoop * p_main_loop ) {
main_loop=p_main_loop;
}
void OS_Android::delete_main_loop() {
memdelete( main_loop );
}
void OS_Android::finalize() {
memdelete(input);
}
void OS_Android::vprint(const char* p_format, va_list p_list, bool p_stderr) {
__android_log_vprint(p_stderr?ANDROID_LOG_ERROR:ANDROID_LOG_INFO,"godot",p_format,p_list);
}
void OS_Android::print(const char *p_format, ... ) {
va_list argp;
va_start(argp, p_format);
__android_log_vprint(ANDROID_LOG_INFO,"godot",p_format,argp);
va_end(argp);
}
void OS_Android::alert(const String& p_alert) {
print("ALERT: %s\n",p_alert.utf8().get_data());
}
void OS_Android::set_mouse_show(bool p_show) {
//android has no mouse...
}
void OS_Android::set_mouse_grab(bool p_grab) {
//it really has no mouse...!
}
bool OS_Android::is_mouse_grab_enabled() const {
//*sigh* technology has evolved so much since i was a kid..
return false;
}
Point2 OS_Android::get_mouse_pos() const {
return Point2();
}
int OS_Android::get_mouse_button_state() const {
return 0;
}
void OS_Android::set_window_title(const String& p_title) {
}
//interesting byt not yet
//void set_clipboard(const String& p_text);
//String get_clipboard() const;
void OS_Android::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
}
OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
return default_videomode;
}
void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {
p_list->push_back(default_videomode);
}
String OS_Android::get_name() {
return "Android";
}
MainLoop *OS_Android::get_main_loop() const {
return main_loop;
}
bool OS_Android::can_draw() const {
return true; //always?
}
void OS_Android::set_cursor_shape(CursorShape p_shape) {
//android really really really has no mouse.. how amazing..
}
void OS_Android::main_loop_begin() {
if (main_loop)
main_loop->init();
}
bool OS_Android::main_loop_iterate() {
if (!main_loop)
return false;
return Main::iteration();
}
void OS_Android::main_loop_end() {
if (main_loop)
main_loop->finish();
}
void OS_Android::process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points) {
switch(p_what) {
case 0: { //gesture begin
if (touch.size()) {
//end all if exist
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.ID=++last_id;
ev.mouse_button.button_index=BUTTON_LEFT;
ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
ev.mouse_button.pressed=false;
ev.mouse_button.x=touch[0].pos.x;
ev.mouse_button.y=touch[0].pos.y;
ev.mouse_button.global_x=touch[0].pos.x;
ev.mouse_button.global_y=touch[0].pos.y;
input->set_mouse_pos(Point2(ev.mouse_button.x,ev.mouse_button.y));
main_loop->input_event(ev);
for(int i=0;i<touch.size();i++) {
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=++last_id;
ev.screen_touch.index=touch[i].id;
ev.screen_touch.pressed=false;
ev.screen_touch.x=touch[i].pos.x;
ev.screen_touch.y=touch[i].pos.y;
main_loop->input_event(ev);
}
}
touch.resize(p_points.size());
for(int i=0;i<p_points.size();i++) {
touch[i].id=p_points[i].id;
touch[i].pos=p_points[i].pos;
}
{
//send mouse
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.ID=++last_id;
ev.mouse_button.button_index=BUTTON_LEFT;
ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
ev.mouse_button.pressed=true;
ev.mouse_button.x=touch[0].pos.x;
ev.mouse_button.y=touch[0].pos.y;
ev.mouse_button.global_x=touch[0].pos.x;
ev.mouse_button.global_y=touch[0].pos.y;
last_mouse=touch[0].pos;
input->set_mouse_pos(Point2(ev.mouse_button.x,ev.mouse_button.y));
main_loop->input_event(ev);
}
//send touch
for(int i=0;i<touch.size();i++) {
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=++last_id;
ev.screen_touch.index=touch[i].id;
ev.screen_touch.pressed=true;
ev.screen_touch.x=touch[i].pos.x;
ev.screen_touch.y=touch[i].pos.y;
main_loop->input_event(ev);
}
} break;
case 1: { //motion
if (p_points.size()) {
//send mouse, should look for point 0?
InputEvent ev;
ev.type=InputEvent::MOUSE_MOTION;
ev.ID=++last_id;
ev.mouse_motion.button_mask=BUTTON_MASK_LEFT;
ev.mouse_motion.x=p_points[0].pos.x;
ev.mouse_motion.y=p_points[0].pos.y;
input->set_mouse_pos(Point2(ev.mouse_motion.x,ev.mouse_motion.y));
ev.mouse_motion.speed_x=input->get_mouse_speed().x;
ev.mouse_motion.speed_y=input->get_mouse_speed().y;
ev.mouse_motion.relative_x=p_points[0].pos.x-last_mouse.x;
ev.mouse_motion.relative_y=p_points[0].pos.y-last_mouse.y;
last_mouse=p_points[0].pos;
main_loop->input_event(ev);
}
ERR_FAIL_COND(touch.size()!=p_points.size());
for(int i=0;i<touch.size();i++) {
int idx=-1;
for(int j=0;j<p_points.size();j++) {
if (touch[i].id==p_points[j].id) {
idx=j;
break;
}
}
ERR_CONTINUE(idx==-1);
if (touch[i].pos==p_points[idx].pos)
continue; //no move unncesearily
InputEvent ev;
ev.type=InputEvent::SCREEN_DRAG;
ev.ID=++last_id;
ev.screen_drag.index=touch[i].id;
ev.screen_drag.x=p_points[idx].pos.x;
ev.screen_drag.y=p_points[idx].pos.y;
ev.screen_drag.x=p_points[idx].pos.x - touch[i].pos.x;
ev.screen_drag.y=p_points[idx].pos.y - touch[i].pos.y;
main_loop->input_event(ev);
touch[i].pos=p_points[idx].pos;
}
} break;
case 2: { //release
if (touch.size()) {
//end all if exist
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.ID=++last_id;
ev.mouse_button.button_index=BUTTON_LEFT;
ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
ev.mouse_button.pressed=false;
ev.mouse_button.x=touch[0].pos.x;
ev.mouse_button.y=touch[0].pos.y;
ev.mouse_button.global_x=touch[0].pos.x;
ev.mouse_button.global_y=touch[0].pos.y;
main_loop->input_event(ev);
for(int i=0;i<touch.size();i++) {
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=++last_id;
ev.screen_touch.index=touch[i].id;
ev.screen_touch.pressed=false;
ev.screen_touch.x=touch[i].pos.x;
ev.screen_touch.y=touch[i].pos.y;
main_loop->input_event(ev);
}
}
} break;
case 3: { // add tuchi
ERR_FAIL_INDEX(p_pointer,p_points.size());
TouchPos tp=p_points[p_pointer];
touch.push_back(tp);
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=++last_id;
ev.screen_touch.index=tp.id;
ev.screen_touch.pressed=true;
ev.screen_touch.x=tp.pos.x;
ev.screen_touch.y=tp.pos.y;
main_loop->input_event(ev);
} break;
case 4: {
for(int i=0;i<touch.size();i++) {
if (touch[i].id==p_pointer) {
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=++last_id;
ev.screen_touch.index=touch[i].id;
ev.screen_touch.pressed=false;
ev.screen_touch.x=touch[i].pos.x;
ev.screen_touch.y=touch[i].pos.y;
main_loop->input_event(ev);
touch.remove(i);
i--;
}
}
} break;
}
}
OS_Android::OS_Android(int p_video_width,int p_video_height) {
default_videomode.width=p_video_width;
default_videomode.height=p_video_height;
default_videomode.fullscreen=true;
default_videomode.resizable=false;
main_loop=NULL;
last_id=1;
}
OS_Android::~OS_Android() {
}