godot/thirdparty/etcpak/ProcessRGB.hpp
Rémi Verschelde 3691cb0ca4
etcpak: Update to upstream commit 7c3cb6f (Jul 29, 2021)
Adds a new `useHeuristics` compression mode for ETC2.
Upstream defaults to enable it so we do the same.
2021-09-22 13:17:07 +02:00

14 lines
701 B
C++

#ifndef __PROCESSRGB_HPP__
#define __PROCESSRGB_HPP__
#include <stdint.h>
void CompressEtc1Alpha( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
void CompressEtc2Alpha( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width, bool useHeuristics );
void CompressEtc1Rgb( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
void CompressEtc1RgbDither( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
void CompressEtc2Rgb( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width, bool useHeuristics );
void CompressEtc2Rgba( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width, bool useHeuristics );
#endif